Garry's Mod

Garry's Mod

nZombies Rezzurrection Gamemode
Showing 61-70 of 72 entries
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Update: 1 May, 2024 @ 4:40pm

**5/1 | The Octogonal Robber Update**

ADDITIONS|
- Added Octogonal Robber
- Added a new set of Knives and Tacticals
- Added Paper and Cheese Perk Icons
- Added Bo4 Perk Bottle
- Added Bo2 Perk Bottle
- Added Mystery Powerup
- Added Quick Foot Powerup
- Added GODMODE Powerup
- Wallbuy glowy now :D
- New Jingle for Electric Cherry
- Wunderfizz now has a jingle
- Actually added my Buddy Keith

CHANGES |
- Death Perception Outlines zombies through walls
- Speed Cola modifier that reloads your gun whilst shooting (Includes holstered weapons) and refunds some ammo at the start of a round.
- Mule Kick modifier now allows you to hold an extra tactical
- PHD is now back to it's Bo2 model
- Changed Perk Stinger for Amish Ale (Jingle still plays Amish Paradise in full dw)
- Increased the time it takes for perk jingles to randomly play once more (Previously 4-6 minutes, 5-15 minutes now)
- Perk Jingles will no longer instantly play upon powering on (You can keep your hearing for now)
- However the first perk jingle of each should take less time to start playing compared to consecutive plays
- Changed Gamemode Icon
- Everclear Napalm Pits can no longer spawn another pit
- Changed names of sickles so there's more of a distinction
- L4D2 Common Infected do less damage on leap attacks
- Random Box List in map settings menu now shows special weapon category in parenthesis

BUGFIXES |
- Death Perception danger indicators fixed
- Fixed clientside error on fireworks powerup when owner has weapon modifying perks
- Infinite Ammo no longer breaks shields
- Fixed Nemesis (Goodbye Wireframesis)
- Fixed Oren Katana (Goodbye Cybersamurai)
- Removed another broken Galvaknuckle melee
- Fixed Perk Stingers
- Fixed Purchase sound playing upon gaining points from Zombies

Update: 25 Apr, 2024 @ 4:07pm

- Fixed Teleporter Interact Text

Update: 25 Apr, 2024 @ 3:00pm

- Added Purchase Sound selection option
- Added Power On Sound Selection option
- Added Infinite Ammo powerup alongside options to change it's powerup sound
- Fixed plenty of Perk Icons (Including the entirity of SoE)
- Fixed Random o' Politan Jingle
- Added Revive Syrettes option
- Changed Mask Moscatto Jingle (No more dream lizard)
- Doubled the time it takes for perk jingles to randomly play
- Removed my Buddy Keith

Update: 20 Apr, 2024 @ 6:43am

- Newly Ported Combat Knife (Bo4)
- Perk Jingle and Stinger adjustments
- Randomized Player Spawns
- Bo1 Perk Bottle Skin
- Cold War Cans, Gumballs and Bo1 Bottle now appear in fizz
- Removed Galvies and just applied it's world model to Galvatron (Galvaknuckles)
- Buyable Ending, M.A.D and Jukebox models can be changed now
- Buyable Ending, Jukebox and M.A.D no longer collide with the world, making it much easier to place
- Buyable Ending, M.A.D and Jukebox now have dynamic lights
- Jukebox now has collisions with the player
- Jukebox finally has an interaction text.

Update: 19 Apr, 2024 @ 12:46pm

Update: 19 Apr, 2024 @ 12:41pm

Update: 10 Apr, 2024 @ 11:51pm

-Fixed some bugs with weapon trading table
-Made Spawn Delay customizable

Update: 9 Apr, 2024 @ 5:33pm

- Fixed UGX Coffin
- Missing other shit

Update: 8 Apr, 2024 @ 10:44pm

-Fixed Berzerk fists being an error done
-Fixed some buyable knives being missing done
-Fixed Birkin funny death loop on G1 and G2 done

Update: 7 Apr, 2024 @ 11:11pm

-Added Xenomorph Walker type to Moo's base! (Chance for Acid Blood on death, and many other things)
-Ported Ubermorph to Moo's base
-Fixed Boomer missing his rocket
-Fixed and improved Gunker projectile
-Ported William Birkin 2nd form to Moo's Base with a lot of new functionality.
-Ported William Birkin 3rd form to Moo's Base with a lot of new functionality.
-All of the Birkin G-Monsters now mutate on a delay, instead of instantly
-Added H.E.V Tesla zombie
-Added Werewolf from Dead of the Night
-Added Classic Astro
-Added MW2023 Mangler alt
-Added Ubermorph onto Moo's base with improved behavior and particles
-Added Electric Catalyst. He can momentarily blind you
-Added Deathclaw from Fallout
-Added proper IW Clowns
-Added Glowing Ghouls from Fallout
-Added Sizzler Zombies from CODWW2
-Added Xenomorph Walkers to Moo's base with new Acid Blood functionality
-Added BOCW Heavy Zombies as a skin
-Added Blud from a Bo3 Custom Map
-Added Cheaple Zombies
-Added Zombie Elves
-Added zombie skins from Mauer der Toten and on
-Added LEFT4DEAD2 Zombie Skins (Requires the game to be mounted or they will be missing textures)
-Added CoD: Vanguard Zombie Skins
-Added Das Haus Zombie Skins from the custom map
-Added IX Zombie Skins
-Added Operation Deadbolt Zombie Skins
-Added Kleiner Zombie Skins (iserveroutvibes worst nightmare)
-Added Leviathan Zombie Skins
-Added Origins Classic Zombie Skins
-Added IW Zombie Skins
-Added Nacht Der Untoten Zombie Skins
-Added Shangri-la Classic Skins
-Added Shi no Numa Classic Skins
-Added 3arc Style WW2 Zombies
-A FEW bosses were removed until I can port them to the other base(Panzermordar, Gex, Shrek)
-Added Leviathan Mystery Box
-Added Quiet Cosmos Mystery Box
-Added Verruckt Mystery Box
-Added Black Ops 3 Mystery Box
-Added Nacht der Untoten Mystery Box
-Added MOTD Box Mystery Box
-Added UGX Coffin Mystery Box from WaW
-Removed other box skins until they can be remade to meet the quality control of the other boxes
-Added new custom model to all the custom perks except Random-o-politan and Wallpower. These perks are going to be fused next big update
-This means perks without models or a fridge now have their very own NZR exclusive perk models!
-Added more HUDS, improved some old ones
-Added more Perk Icons, fixed some missing ones
-Added BoCW Can Perk Drink skin, Added Chewable Gum Perk Drink Skin
-Added Spawn Grenade Options (WaW - BO3)
-Added a lot more gameplay based map settings, like zombie health, health increment, and health cap(Owlie had to fight and die for this)
-Added Dolphin Diving as a built in feature
-Added ZCT Toggle to allow Zombie Chicken Taco mutators like WaW Customs
-Added Alternate Ammo Type toggle
-Zombie Spawns can now spawn ANY ENEMY. For now the extra enemy system is defunct until it is repurposed since the normal spawns do its job but better
-Added Zombie Invis Walls (Zombies can pass through these, but players can't)
-Added Weapon Trading Table
-Added Weapon Locker (Modified to be less overpowered)
-Added Bank (Glorified /givepoints)
-Added more presets to the Color Map Settings
-Mystery Box and Packapunch RECODED
-Nav Lock Implementation Changed
-Added More Knives