Garry's Mod

Garry's Mod

[TFA] KF2 Melees - Overhauled!
Showing 1-5 of 5 entries
Update: 7 Apr, 2024 @ 3:47pm

i didn't notice the thumb on the mace was fucked- i thought it was my playermodel
i tried for 3 hours to fix the bone with lua, but it's def just been ported incorrectly and is animating wrong and shit, there's not a fix for that that i'm capable of doing
so i just used lua to hide the broken finger bits- it's stupid, but it keeps the stretched limbs out of the way, so...
sorry!
gotta work with what i have, and porting and models are out of my skill range. ;(

Update: 6 Apr, 2024 @ 10:03am

increased the ranges a bit

weapons left / right swings are now MUCH wider, letting them sweep crowds easier

removed more fidgets that were not inspects, they're meant to be additions to idles and doing them instead of a twirl was giving me a stroke
i debated removing the shield hit, because that one is an inspect in actual kf2, but i wanted to twirl every time i hit it so fuck it whatever

Update: 3 Apr, 2024 @ 11:24pm

forgot to speed up the hammer's bash oops

Update: 3 Apr, 2024 @ 5:12pm

-further timing nitpicks
-NEW SOUNDS!

Update: 3 Apr, 2024 @ 1:24am