Garry's Mod

Garry's Mod

Peacekeeper
Showing 71-80 of 110 entries
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Update: 9 Apr, 2024 @ 11:40pm

Made The Peacekeeper More Smart And Capable. (What Do I Mean? You Will Notice)

Update: 9 Apr, 2024 @ 11:23pm

Made The Peacekeeper More Capable Of Killing Difficult To Reach NPC(s). (Just Added Them To A List)

Update: 9 Apr, 2024 @ 7:18pm

Made The Peacekeeper Able To Reach Further. (He's Been Needing That For A While)

Update: 9 Apr, 2024 @ 7:07pm

Changed The peacekeeper_controller_25 Model Again Because Last Change Was An Error. (The New Model Is A Toolgun) (Comment On That)

Some Small Improvements To The peacekeeper_controller_25. (I Forgot Which So I'm Just Saying "Some")

Update: 9 Apr, 2024 @ 6:52pm

Changed The peacekeeper_controller_25 Model To A Cooler One. (Of Course)

Made The peacekeeper_controller_25 Have A CS-Lua-File Added. (I Like Adding Comments)

Update: 9 Apr, 2024 @ 6:34pm

Made Some Small Changes I Forgot About. (Sorry)

Un-Blocked TakeDamage And TakeDamageInfo To Allow The Peacekeeper To Detect More Types Of Damage. (I Mean Way More)

Update: 9 Apr, 2024 @ 5:25pm

Made The Peacekeeper Inform The Player That Spawned It When/If The Peacekeeper Gets Removed.

Update: 9 Apr, 2024 @ 4:11pm

Made The peacekeeper_controller_25
Say When It Can't Blame An Entity. (But I Actually Did It This Time)

(Update: Never Mind.)

Update: 9 Apr, 2024 @ 4:06pm

Made The peacekeeper_controller_25
Say When It Can't Blame An Entity.

Update: 9 Apr, 2024 @ 4:02pm

Changed The peacekeeper_controller_25's Blame System To Make It Able To Blame More Types Of NPC(s).