Rivals of Aether

Rivals of Aether

Huggy Wuggy
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Update: 24 Apr @ 1:50am

v1.7

Misc:
- Fixed the weird visual glitches that happened due to the recent patch.
- Adjusted the hitbox of a bunch of moves to be a bit more accurate to their actual animation.
- Less disjoint too, though some disjoint still exists becuase it is my character and I want it to be like that.
- Hopefully fixed a strange bug where on death on a game with more than 2 people, a hurtbox would linger in the middle of the stage.

Normals:
- Utilt: knockback growth .45 -> .6.
- Uair: Hitbox duration 4 -> 3, knockback 6/.5 -> 6/.8, plus added a sourspot.
- Fair: Landlag 9 -> 11, knockback growth .7 -> .6, startup 10 -> 14, endlag 14 -> 15.

Specials:
- Fspecial: Added the thing that makes the character move slightly up if you're just short of the ledge so you don't bump with the wall and die when recovering. it's a bit inconsistent but I was kind of forced to push this patch (I was not working on it anyways lol).
- Dspecial: endlag 6 -> 8
- Aerial Dspecial: redid the clap vfx and added like 2 or 3 frames of endlag.
- Nspecial: Dies when losing a stock, when parried, and can finally be deflected by other players when hit, being able to hurt huggy. Changed to angle flipper 8.
- Uspecial(grab): Made the hitbox a lot better
- Bthrow: nothing lemao
- Fthrow: knockback growth 0.5 -> 0.8, making it an actual kill throw
- Dthrow: angle 70 -> 50, knockback 9/0.3 -> 7/0.6 2 more frames of enlag
- Uthrow: knockback growth 0.7 -> 0.8 same with fthrow, can kill easier

probably more tbh but a lot of these changes were really old so I didn't really write a lot of it

Update: 12 Jun, 2024 @ 3:53pm

Huggy 1.6

Misc:
- Made his hurtbox a smidge wider so his face isn't so out of the hurtbox.
- Added 2 new alts and improved a couple of the existing ones, mainly the yellow ones.

Moves:
- Fstrong: Increased endlag 14/21 -> 18/27.
- Ustrong: Made the hitbox a bit easier to hit for grounded opponents.
- Bair: Gave it a stronger initial hit, but a slightly weaker late hit.
- Fspecial: Added cooldown after being used to avoid chaining it with so much ease.
- Aerial Nspecial: Now transitions into the grounded version instead of giving landlag.
- Aerial Uspecial: Huggy can now latch onto his opponent and quickly close the gap, this deals no damage but allows for more complex aerial follow ups. Do keep in mind that the ledge still has priority over the opponent to avoid making his recovery worse than it is already.
- Ledge grab: Gave roll the proper amount of invincibility while getup has 2 less frames of invincibility, plus added a bit of cooldown after leaving the ledge in any way, to avoid stalling.

Update: 22 Apr, 2024 @ 8:14pm

v1.4

Update: 18 Apr, 2024 @ 1:48pm

v1.3

Update: 17 Apr, 2024 @ 3:45pm

v1.3

Update: 16 Apr, 2024 @ 4:18pm

v1.1

Update: 16 Apr, 2024 @ 4:16pm

v1.3

Update: 16 Apr, 2024 @ 4:03pm

v1.2

Update: 16 Apr, 2024 @ 3:56pm

v1.1

Update: 16 Apr, 2024 @ 3:02pm

v1.2