Arma 3
Survival Pack 1.1 (Cooking+Harvesting)
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Update: 6 May, 2024 @ 12:09pm

version 1.1 Cooking Update
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credits & note: the cooking idea and concept was given to me by @Slay No More, a modder and a coder, check out his content:
https://steamhost.cn/steamcommunity_com/id/Slay_No_More/myworkshopfiles/?appid=107410



- [added] hunting knife (for harvesting dead animals)

- [added] dead animals (rabbit, sheep and goat) can be harvested using a hunting knife for raw meat

- [note] if you have modded animals you can call the function to add your custom animals (for harvesting):

- [added] rabbit meat, sheep meat and raw meat (models)

- [added] raw meat can be cooked at a campfire or if you have CUP enabled, you can also use the oven to cook

oven = "CUP_Kitchenstove_Elec" createVehicle (getPos player);

- [added] new survival settings for cooking & harvesting animal

- [added] 16 strings for animal harvesting and cooking

Update: 1 May, 2024 @ 5:54am

Update: 23 Apr, 2024 @ 11:02pm

Update: 23 Apr, 2024 @ 6:58am

Update: 23 Apr, 2024 @ 4:33am

Update: 23 Apr, 2024 @ 4:33am

Update: 23 Apr, 2024 @ 2:47am

Update: 15 Apr, 2024 @ 10:04pm

version 1.05
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- [update] all item functionality is there now by default without the use of modules
- [updated] module "Survival: Thirst, Hunger & Items" to "Survival: Hunger, Thirst"
- [added] module "Survival: Settings", this module is added to make this mod work with other custom mission or mod that provides a hunger or water system, the module has four input parameters, variable name and max value for hunger and thirst
- [added] item 'MRE (Military Ration)' (for military vibe)
- [note] the mod should work with ravage mod or any other mod that uses 'getVariable' to store player hunger & water which I'm pretty sure all mods or scripts use getVariable >_<
- [bug fixed] fuel canister doesn't disappear when a player is dead or disconnects while the player is refueling