Call to Arms

Call to Arms

Call to War
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Update: 1 Jun @ 2:07pm

Update: 2 May @ 8:02pm

Update: 27 Apr @ 5:45pm

Update: 27 Apr @ 10:11am

Update: 26 Apr @ 1:20pm

- Change to the actual difficulty of bots in CONQUEST mode: There should now be a real difference when playing against easy/normal/hard bots.

- Fixed an issue where the meters were not displayed on the pointer when manual attack mode was selected.

Update: 25 Apr @ 2:07pm

- Squad changes: Command units (such as Rangers or Razvedchiki) now consist of 8 troops, while special forces (like Delta or Spetsnaz) are reduced to 6 troops. This makes them less expensive to deploy.

- Adjusted veterancy: Units gain more abilities as they rank up, but earning veterancy levels is now slightly harder.

- Hardcore mode overhaul: Now actually differs from normal mode—soldiers are more likely to be killed in combat.

- HUD cleanup: Removed certain distracting elements, including weapon type text, damage descriptions in the crosshair, and the dispersion circle (I know it's part of the game, but it eventually becomes annoying).

Other miscellaneous tweaks.

Update: 19 Apr @ 5:20pm

Update: 9 Apr @ 2:48pm

Improvement in bots. Now they will have attack times and passive times. (This is to prevent the AI from constantly sending waves of basic soldiers and instead perform stronger waves).

Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).

Slight reduction in CP (Command Points) requirements for Western factions.

Other minor changes.

Update: 1 Apr @ 12:22pm

Update: 22 Mar @ 2:12pm