Call to Arms

Call to Arms

Call to War
420 Comments
Otherspectre 31 Jul @ 4:53am 
@☢ S.T.λ.L.K.E.R. ☢ They can get some Farsi voice actors and mix them up with the current Arab voices. that would actually be more accurate.
Thompson27 24 Jul @ 11:41am 
The USMC uses the Mk153 SMAW and Navy SEALs are US Navy, not US Marines
mr*k 6 Jul @ 7:05am 
sad
☢ S.T.λ.L.K.E.R. ☢ 26 Jun @ 7:37pm 
why iranians speak arabic this is wrong it must be persian (Farsi) :steamthumbsdown:
Starlightdragon26 24 Jun @ 7:16pm 
I ran the mod in Gem to test it prior to anything else, more than half the added units crash the gem editor. It keeps giving me executable errors saying it can't find any of the resources. The US vehicles and Chinese vehicles do this especially, and I don't know about the rest. It crashed five times repeatedly on vehicles alone.
The US marksman breaks, stretching and becoming a twisted spaghetti mess, which means other infantry might do that too. Changing textures does not fix the problem.
TjWitDaGlizzy 23 Jun @ 12:16am 
nice update
John-Wick 15 Jun @ 11:13pm 
更新啊同志!用不了了
silala2516 12 Jun @ 2:17pm 
Are these use able in editor mode
HxnterZhin 7 Jun @ 5:18am 
Is there a way to fix the enemy spamming of vehicles?
Farkech 6 Jun @ 9:14pm 
The best mod, thanks for yout work
I look forward to the further development of this excellent mod <3
Outlaw 27 May @ 2:26pm 
Everytime I fight a skirmish the enemy starts with a lot of vehicles and I can't call in any effective counter until they have a massive lead. It's very annoying but this seems to be the only mod that adds more factions and a bit of realism like warfighter. Something definitely needs to be reworked.
DEX89 27 May @ 2:31am 
bro....ok all but...where is the medic?
IM_NoobPLS teach me 22 May @ 1:11am 
Is there a way for me to remove the ai's spamming of artillery and vehicles?
Shadow and Flame 7 May @ 11:14am 
yep, the man above me asked a good question, is this normal for the ai to spawn a lot more vehicles at the start of the match?
TheLEDkiller 5 May @ 3:31pm 
is it normal that in skirmish the AI has like a lot more resources than me and spams the heck out of vehicles at the start of the match?
gen.bronislav 10 Apr @ 2:49am 
I suggest to fix the artillery in the game and/or add additional support such as drone strikes, napalm, etc.
Call to War  [author] 9 Apr @ 7:19pm 
Improvement in bots. Now they will have attack times and passive times. (This is to prevent the AI from constantly sending waves of basic soldiers and instead perform stronger waves).

Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).

Slight reduction in CP (Command Points) requirements for Western factions.

Other minor changes.
Call to War  [author] 1 Apr @ 1:59pm 
Yes, that can be done. I don’t want to implement it because it could slow down the game, especially on mid/low-end PCs (like mine, for example). If you want to try it yourself, here’s a quick tutorial:

There’s a file inside the mod folder called "set.pak"—change the .pak extension to .rar, then extract it. Open the entitymanager.set file and modify the value for "dead" actor dead to whatever number you want.

Example (Original):

{entitymanager
{group "dead" actor dead
{limit 30} ;Original Value: 30
{remove dissolve}
{entity "human"}
}

Change it to this:

{entitymanager
{group "dead" actor dead
{limit 300} ;Modified Value: 300
{remove dissolve}
{entity "human"}
(BLANK) 1 Apr @ 1:29am 
IS IT POSSIBLE TO ALLOW DEAD BODIES TO STAY?
@Call to War is it possible to Add U.S. 82nd Airborne to the U.S. Please? Not all Rangers are Paratroopers, some are only Air Assault. Plus I was in 82nd 1/504th PIR. Thank you, even if you cannot thanks mate.
Call to War  [author] 24 Mar @ 12:07pm 
I just noticed that during skirmish matches on the 'Train Station' map, the bots freeze. I’ll try to fix that. I also noticed that if you play as an Eastern faction (Russia, China, Iran, etc.) in Conquest mode, on maps imported from the singleplayer (and some other maps), the enemy defense is weak. I’ll need to work on that
Call to War  [author] 21 Mar @ 4:56pm 
I’ve learned how to increase the damage of mortars and artillery. I’ll be uploading a new update soon. Mortars and artillery will be more destructive.
Call to War  [author] 19 Mar @ 6:40am 
Thank you very much
Call to War  [author] 19 Mar @ 6:35am 
I understand what you're saying. To do that, I would simply need to create a new unit and then specify, one by one, which soldiers would spawn inside the vehicle. I feel like doing it, but even though it seems simple, it takes a lot of time, and I would have to do it for all factions, and since there are so many, it would be a real headache. What I also wanted to do was remove the boarding animation for transport vehicles (like in old RTS games), to at least make the gameplay smoother, but I failed when trying to do it.
Ice On The Rocks 16 Mar @ 10:43am 
Awesome mod! I really appreciate the work you put into this! One question, though: Is there any realistic way to get U.S. Marine vehicle crews? I personally like to exclusively use the U.S. Marines, but as is, I'm forced to rely on vehicle support from the Army. It's not too much of an issue, but I would love to see marine vehicles/vehicle crews. Also, in my last conquest, my very first battle was against rebels with T-90s and Mi-24s. It would be really cool to have the option for a slower start or weaker rebels, but I might be being unreasonable at this point. :steamhappy: I definitely don't mean to complain. It really is an amazing mod! My new favorite for this game. Seriously, congrats!
Medic 16 Mar @ 2:45am 
hey, can you make version without this aim?
play on helicopter - hell.
Sorcerer117 13 Mar @ 5:18pm 
For me atleast, regular is working fine, like, not to hard and not to easy, and if you let the AI do all, they can't, it becomes a stalemate, so you have to do your part.

I give a thumbs up now.
Call to War  [author] 13 Mar @ 5:03pm 
Ok, I'll tell you the truth: I worked a lot on AI, and configuring it like this was a real headache. I know it won't be perfect, but honestly, Western elite soldiers are much better than basic Russian/Chinese/Iranian infantry. I'm not going to promise that I'll work on changing what's already done because I don't have as much time as before.

If you're up for it, you can tweak the files inside "set.pak." You just have to change .pak to .rar (or .zip), extract it, and go into the "breed" folder—there you'll find the unit configuration. Maybe (I mean it) you could improve the gameplay.

I've already tried improving Western unit skills a bit more, but that made playing with Eastern countries unplayable. I tried to make it not necessarily realistic, but at least a bit more challenging.
Sorcerer117 11 Mar @ 9:11pm 
ok, i did more tests, and i finally got to work

if i had all AI team mates with regular difficult, they work fine, but for some reason if you increase difficult they get stucked
Sorcerer117 11 Mar @ 7:17pm 
sorry i didnt mean to be rude
but really, the mod dont work for me, and i only have this installed
the skins and models are very good, probably the best in this workshop, i will give you that

the problem is the AI, and i'm talking about infantry, non-nato infantry is really to strong, they dont have scopes and night vision and still they destroy everything, its really unfair

this unfairness just blows the game, not even having good models can hold it
My3lilmonsterz 11 Mar @ 12:06am 
I like the mod but could we get an edit to where the ai doesn't get tanks in the first 30 seconds please.
Call to War  [author] 9 Mar @ 6:15pm 
I would love for you to make a better mod than this. I will gladly play it. When you manage to do it, come write here.
Call to War  [author] 9 Mar @ 6:12pm 
That is false. I was playing today, and that doesn't happen. The only way your elite units die against basic units is if you send them as cannon fodder.

The different units, from basic to the most elite, have significant differences in their skills; I have worked on that for a long time. Regarding the AI, Russian/Chinese tanks are cheaper (and weaker) than Western ones, which is why the AI produces more tanks when playing on the Eastern side.

If you didn't learn to play this mod, don't like it, or expect NATO units to be super soldiers, then just unsubscribe and leave a dislike, but don't come here lying.
Sorcerer117 5 Mar @ 7:05pm 
worst mod ever

totally unbalanced

The best NATO infantry gets destroyed by the most basic russian infantry

Friendly AI dont call tanks, but enemy AI does

very bad mod, dont waste your time
bread 24 Feb @ 5:52pm 
very awesome mod! i love the sound effects and unit quotes
Captain Soban'sa 8 Feb @ 6:38pm 
this mod tends to crash alot :c
usurpingpie707 17 Jan @ 4:30pm 
WHY INSTAkill in any vehical as china against rebels
Tax Evasioner 16 Jan @ 9:56am 
does this mod inclue any campaing missions?
BeanBeretz 7 Jan @ 6:19pm 
@Call to war there is a mod on cta goh called UFO that has models you could import if that's helpful, its got SO many vehicles
Tim Habei 5 Jan @ 8:27am 
Great britain vehicle warno, its crashing.
Cyberwolf 30 Dec, 2024 @ 11:58am 
Crashing when entering conquest
markjen242002 29 Dec, 2024 @ 8:38am 
can you update the weapon sounds ? make it like coh or men of war weapon sounds?
Trank 26 Dec, 2024 @ 7:02pm 
has the bug with the namer been fixed?
Call to War  [author] 26 Dec, 2024 @ 7:40am 
would love to add more factions, but I lack the time and no longer have anything left to import. Keep in mind that everything I’ve added is basically a compilation of elements from other mods; I don’t know how to create new models, and I don’t have voices to add more nations. I deeply appreciate your support. This mod started as something I made for myself, and I uploaded it to the Workshop assuming it would get very few subscribers, but I was surprised by the large number of users who enjoyed it. 🙌💥
markjen242002 25 Dec, 2024 @ 11:40pm 
can you add major updates like adding new faction? this mod is the best for me in terms of faction it is the best , because its country has a different military costume
Mad [KTA] 24 Dec, 2024 @ 9:04am 
РФ максимально неправдаподобна она тут застряла в 90 х годах! Мод кал
Call to War  [author] 23 Dec, 2024 @ 12:49pm 
Some maps fixed:

("CITY, FACTORY, DESERT RUINS": extended map limits)

German Mission 01 (CONQUEST): solved the issue with blue soldiers

German Mission 06 (CONQUEST):
Machine gun nest direction and sandbags fixed
Call to War  [author] 20 Dec, 2024 @ 3:14pm 
* Improved helicopter vision range.
* Some changes in bots.
* Adjustment in brightness and color.
Samukai99 20 Dec, 2024 @ 12:24pm 
I think we need more camo for the UAF vehicles:steammocking:
Ahwama 18 Dec, 2024 @ 10:27am 
Wait, i remember running cheat mode mod on game, is it the cause of it? (outdated mod)