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The US marksman breaks, stretching and becoming a twisted spaghetti mess, which means other infantry might do that too. Changing textures does not fix the problem.
I look forward to the further development of this excellent mod <3
Retouch in the maps in CONQUEST mode. After a long time of work, I managed to unify defensive concepts across the different maps. I think I removed almost all the blue soldiers that were scattered around the map, got rid of the sandbags, and fixed the issue of having too few defensive units when attacking with certain eastern factions (Russia and China, for example).
Slight reduction in CP (Command Points) requirements for Western factions.
Other minor changes.
There’s a file inside the mod folder called "set.pak"—change the .pak extension to .rar, then extract it. Open the entitymanager.set file and modify the value for "dead" actor dead to whatever number you want.
Example (Original):
{entitymanager
{group "dead" actor dead
{limit 30} ;Original Value: 30
{remove dissolve}
{entity "human"}
}
Change it to this:
{entitymanager
{group "dead" actor dead
{limit 300} ;Modified Value: 300
{remove dissolve}
{entity "human"}
play on helicopter - hell.
I give a thumbs up now.
If you're up for it, you can tweak the files inside "set.pak." You just have to change .pak to .rar (or .zip), extract it, and go into the "breed" folder—there you'll find the unit configuration. Maybe (I mean it) you could improve the gameplay.
I've already tried improving Western unit skills a bit more, but that made playing with Eastern countries unplayable. I tried to make it not necessarily realistic, but at least a bit more challenging.
if i had all AI team mates with regular difficult, they work fine, but for some reason if you increase difficult they get stucked
but really, the mod dont work for me, and i only have this installed
the skins and models are very good, probably the best in this workshop, i will give you that
the problem is the AI, and i'm talking about infantry, non-nato infantry is really to strong, they dont have scopes and night vision and still they destroy everything, its really unfair
this unfairness just blows the game, not even having good models can hold it
The different units, from basic to the most elite, have significant differences in their skills; I have worked on that for a long time. Regarding the AI, Russian/Chinese tanks are cheaper (and weaker) than Western ones, which is why the AI produces more tanks when playing on the Eastern side.
If you didn't learn to play this mod, don't like it, or expect NATO units to be super soldiers, then just unsubscribe and leave a dislike, but don't come here lying.
totally unbalanced
The best NATO infantry gets destroyed by the most basic russian infantry
Friendly AI dont call tanks, but enemy AI does
very bad mod, dont waste your time
("CITY, FACTORY, DESERT RUINS": extended map limits)
German Mission 01 (CONQUEST): solved the issue with blue soldiers
German Mission 06 (CONQUEST):
Machine gun nest direction and sandbags fixed
* Some changes in bots.
* Adjustment in brightness and color.