tModLoader

tModLoader

Trinkets
Showing 1-10 of 10 entries
Update: 24 Jul, 2024 @ 3:18am

Version 2.6.1 has been published to Stable tModLoader v2024.5

Update: 22 Jul, 2024 @ 1:55am

Version 2.6.0 has been published to Stable tModLoader v2024.5
Changelog:
1)Added 3 trinkets (2 regular, 1 golden: Perfection (Increases luck by 0.5, unequips when taking damage), Wafer (Increases DR by 4%), Golden Wafer (Increases DR by 8%)).
2)Changed the fork (health 3 → 5).
3)Added ability to enable trinkets in accessory slots in configs.

Update: 20 Jun, 2024 @ 10:18am

Version 2.5 has been published to Stable tModLoader v2024.4
Changelog:
1) added 3 trinkets (2 regular, 1 golden trinket: Mother's Kiss (Increases maximum health by 25), Golden Mother's Kiss (Increases maximum health by 40 and defense by 2), Super Magnet (Increases pickup range for life hearts and mana stars))
2) Added the ability to change the chance of trinket spawning in the mod's configs

Update: 8 May, 2024 @ 11:21am

Version 2.4 has been published to Stable tModLoader v2024.3
Changelog:
1) added 5 trinkets (4 regular, 1 golden trinket: Second Opinion (Any healing will be between 80% and 135% of the original healing), Golden Second Opinion (Any healing will be between 50% and 200% of the original healing), Cursed Skull (If the damage you take leaves you with less than 20% health, you are teleported to a random location), Purple Heart (Increases enemy spawnrate by 10%),Used Diaper (Reduces enemy spawnrate by 10%) )

Update: 4 May, 2024 @ 12:43pm

Version 2.3 has been published to Stable tModLoader v2024.3
Changelog:
1)Added 2 new trinkets and their golden trinket versions (Blind Rage (Increases the immunity time when taking damage by 0.25 seconds) and Missing Poster (Reduces respawn time by 1.5 seconds)).
2)Fixed many bugs
3)Changed the rarity and prices of golden trinkets.

Update: 27 Apr, 2024 @ 9:52am

Version 2.2 has been published to Stable tModLoader v2024.2
Changelog:
Added the ability for modmakers to create their own trinkets. To do this, be sure to add this line to build.txt:
modReferences=Trinkets.

Then just add a .dll reference to my mod and add the [Trinket] attribute to any accessory, for example:
[Trinket]
public class MyTrinket : ModItem
{
...
}

If you want your trinket to spawn in chests when generating a world, you can add the following code to the Load method:
Trinkets.AddTrinkets.TrinketsList.Add(ModContent.ItemType<MyTrinket>());
And when Unload, don't forget to delete it:
Trinkets.AddTrinkets.TrinketsList.Remove(ModContent.ItemType<MyTrinket>());

Update: 27 Apr, 2024 @ 6:24am

Version 2.1 has been published to Stable tModLoader v2024.2
Changelog:
1)Corrected mod description

Update: 27 Apr, 2024 @ 6:01am

Version 2.0 has been published to Stable tModLoader v2024.2
Changelog:
1)Added 3 regular trinkets
2)Added 18 golden trinkets
3)Small bugfixes
4)Probably something else I forgot about

Update: 23 Apr, 2024 @ 1:34pm

Version 1.1 has been published to Stable tModLoader v2024.2
Changelog:
1) Accessories from other mods can no longer be placed in the trinket slot
2) Reduced the chance of trinkets spawning in chests from 75% to 60%
3) Cracked key can be bought from a merchant in the blood moon for 15 gold coins.

Update: 20 Apr, 2024 @ 10:37am

Version 1.0 has been published to Stable tModLoader v2024.2