Total War: WARHAMMER II

Total War: WARHAMMER II

Armour Coverage
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Update: 27 Jun @ 8:12am

Added AR adjustments

Update: 27 Jun @ 6:03am

Reinstated armour multipler (10x) instead of the standardization

Update: 16 Jun @ 2:58am

Fixed an issue where AI won't use certain abilities and spells

Update: 9 Mar @ 3:13pm

Major revision:

Turns out high armour values messes with AR greatly, creating a bias towards armies with armoured units and heavily skewing the results.

To maintain the mod's vision but solve the bias, armour values were standardaized to between 100-160, as vanilla game armour values.

This benefits lower tier units more as the difference has been minimized, yet the armoured units still perform, and the results are quite similar to vanilla.

In line with this change, all additional armour bonuses were nerfed to 2x.

Update: 18 Dec, 2024 @ 12:51pm

Added missing unit upgrade effects (scrap mechanic)

Update: 30 Apr, 2024 @ 12:48pm

Added buildings modified values

Update: 29 Apr, 2024 @ 12:22pm

Added technologies modified values

Update: 27 Apr, 2024 @ 6:00am

added the same factor to all skills, spells and items affecting armour, including built in compatibility with New Legendary Lord Artefacts.

Update: 23 Apr, 2024 @ 1:45pm

Update: 21 Apr, 2024 @ 5:52am