Smack Studio

Smack Studio

Sybil
Showing 1-10 of 13 entries
< 1  2 >
Update: 18 Jul @ 3:19pm

Balance + New Dtilt and Dattack
===========
General:
Edited some hitpause on some multihits
New Dtilt
New Dattack

Ustrong:
Edited Start up to look less like the new dtilt

Uair:
Start up F7 -> F10
BKB 7 -> 7.5
KBS 0.1 -> 0.095

Bair:
Start up F8 -> F11

Fthrow:
Angle 52 -> 35
KBS 0.14 -> 0.1

Bthrow:
Angle 150 -> 140
KBS 0.08 -> 0.1

Uspecial:
Lifetime 4 -> 6

Grab:
Added a hand hurtbox

Fspecial:
Grounded version go slightly less into the ground
Edited hurtbox to not have the top of her head during the smear

Update: 15 Jun @ 5:40pm

Balance
=============

Nspecial:
~Parrying projectile now resets the lifetime

Fstrong:
Angle 37,137 -> 40,140

Dstrong:
Angle 38,142 -> 35,145

Dspecial:
Edited Aerial Start up pose
Extended First hitbox

Utilt:
KBS 0.07 -> 0.085

Update: 22 Apr @ 11:34am

Balance changes
===========
General:
Slightly wider hurtbox in basic movement + on some attack

Uair:
Angle 100,80 -> 90 * Prevent shield pokes

Ustrong:
Edited Startup

Update: 16 Feb @ 5:56pm

Balance Changes
==============
Nair:
Landing lag 6 -> 7
Raise the angle of the first hit to connect better from Dspecial

Fair:
Landing lag 4 -> 7

Grab:
Lower hitbox height but one more frame of lifetime
+1 FAF

Dthrow:
Start up is a little slower

Get up attack:
Back hit angle 105 -> 90
Edited Animation

Ultra:
made front hitbox higher priorty
made super armor frame 1
Angle 44,134 -> 40,140

Down Ultra:
Healing 25 -> 32
Pause ends before the last heal

Update: 15 Aug, 2024 @ 3:34pm

Animation, Minor Balance, New thumbnail
================================
DStrong:
Touch up start up

Dthrow:
Edited Animation

Get up attack:
Redid attacking part

Utilt:
Edited animation
Moves her slightly back now

Ftilt:
Endlag 10 -> 13
Start up F5 -> F6
Angle 38 -> 35
Edited animation

Fspecial:
Edited ground start up
Ground start up F5 -> F7

Dtilt:
New Animation
Start up F3 -> F5
Lifetime 3F -> 4F
Angle 65 -> 75
Slightly stronger sfx
Slight hsp boost added


(Note new thumbnail uses my rivals sprites colors and not the smack one lol)

Update: 29 Jun, 2024 @ 9:42pm

Balance, New Dattack
===================
General:
Size 1 -> 0.95 (Character felt too big)

Fair:
Fixed an error where it hit multiple times.
Increased hitbox range

Dattack:
(Test) New Dattack
* Main reason is that it was kinda too similar to her jab and fstrong

Uspecial:
Gave Smear Glow

Update: 15 Jun, 2024 @ 8:44pm

Balance Changes
================
Ftilt:
Fixed Sfx Frame

Utilt:
Start up F3 -> F4
Endlag F10 -> F12

Dstrong:
Endlag F11 -> F13

Dattack:
Start up F5 -> F9
Damage 8 -> 10
KBS 0.07 -> 0.1
Endlag 16 -> 15

Uspecial:
Late KBS 0.05 -> 0.08
Late Damage 5 -> 6
Early KBS 0.1 -> 0.11

Dspecial:
Made Dspec used thing apply to when you do the jump boost too
* Main reason was because how spamable it was

Dthrow:
Updated Animation (look less meme-like)

Bthrow:
Edited Grab locators

Update: 6 Jun, 2024 @ 6:59pm

Balance Changes
================
Dair:
Landing lag 4F -> 7F

Ustrong:
Endlag 9F -> 13F
KBS 0.12 -> 0.125

Fair:
Made the bounce useable once per air time.

Dspecial:
Grounded Version will now just skip to the back flip, instead of being grounded fspecial
Aerial Jump cancel Frame F25 -> F27

Update: 6 May, 2024 @ 1:07pm

Nspecial + Tail Animation stuff
=======================
General:
Worked on some more tail stuff

Nspecial:
Lifetime 2 -> 1.5 Seconds
Starting speed 5 -> 6

Update: 21 Apr, 2024 @ 3:51pm

Fixes, Tail Animations stuff
=====================
General:
Added her tail to some animations

Grab:
Can go through shields now

Back Throw:
Animation is a little slower.

Forward Throw:
Damage 9 -> 10
Angle 48 -> 52