Stellaris

Stellaris

Beyond The Shroud [4.0.21]
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Update: 8 Jul @ 10:59am

Updated to 4.0.21

Update: 12 Jun @ 2:46pm

Updated to 4.0.19
- Add zone sets

Update: 4 Jun @ 1:34pm

Updated to 4.0.15

- Fixed Conceptual Exhaustion: +300% Pop Job upkeep -> +75% Pop Job upkeep

Update: 1 Jun @ 1:36am

Updated to 4.0.14

Aethorpoashic Collasper megastructure has been temporarily removed, as it will be exclusive to the post-DLC crisis.

Shroud Arcology has also been removed for the time being, as it adds little and is far too powerful.

Techs
  • Psychic Coalition: +25% telepaths per level (repeatable x10) -> +5% strength bonus for psionic pops for every 100 telepaths (not repeatable and like Breach The Shroud tradition, you need a psi corps for this to work)
  • Zro Infusion: Permanently replaces pops food upkeep with 0.5 zro upkeep -> Unlocks Zro Infusion edict (-50% pops food upkeep / +0.1 zro pops upkeep)
  • Shrouded Shields: +10% shield hardening / +5% shield per level (repeatable x10) -> Unlocks Shrouded Shield edicts (technology is given as a research option once you reach 250 Favor).
  • Shroud destabilizer is given as a search option once you reach 400 Favor.

Covenant Traveller From Beyond
  • The bonus features of the Chosen of the Traveler have been completely modified to better match the covenant theme
  • Sanctum of the Traveller has been completely modified to better match the covenant theme
  • Covenant modifier has been completely modified to better match the covenant theme
  • Telepaths produce ship speed instead of research
  • Mark of the Traveller Component: +50% Jump Drive Range -> +25% Jump Drive Range

Labyrinth Of Abstraction
This has been completely reworked since version 4.0 changed the way planets work.
There is -90% Growth Speed on it
There are 4 districts with jobs that require Unity as upkeep, they don't produce resources by default (except for 2 jobs) but you'll need to construct buildings inside the zones to add resources and generate bonuses.
  • Labyrinth District (main): Two zones that provide Veilwatchers (vision bonu/espionage) and Mindshapers (influence/diplomacy/trade) jobs in their respective zones (requires buildings)
  • Realization District: Provides Materializer jobs that produce various resources (buildings required)
  • Abstraction District: Provides Conceptual Architects that allow you to progress in the Conceptual Mastery Situation and provides a better tradition bonus based on the number you possess. (Buildings can be constructed once the lore tree is complete to enhance conceptual effects)
  • Otherworldly District: Provides Unreality Shapers jobs that enhance your summoned entities based on the number you own (buildings affect summoning cost, limit and equipement).


Capital upgrades now depend on favors rather than jobs
All buildings in the Labyrinth (main) and Realization districts can be upgraded up to several times as the capital.

Shroud Interactions favor requirements:
  • Choosable Shroud Boon (Low Chance): 50 -> Unlocked when labyrinth is built
  • Choosblale Shroud Effect: 250 -> 175

Summons
As the Aethorpasic Collapse is gone summon mechanic changed a bit
  • They are now called “Abstract Entities”
  • They become available after you killed an Abstract Anomaly instead of 200 Favor (Event triggered when you reach 2500 Jobs on Labyrinth)
  • Shroud Avatar -> Formless Concept
  • Shroud Manifestation -> Irrational Will (2 Max)
  • The Reckoning -> Insatiable Paradox (1 Max): Needs to sacrifice 10 000 Unreality Shapers

Conceptual Mastery Traditions
The limit for conceptual architects is now set at 20, so that each effect is multiplied by 5 to match effects that were previously limited to 100.
  • Time
    • Added agenda that takes your leader back in time for 20 years once launched
  • Space
    • Added Agenda that increase Recruitable Leader Pool size by 2 per class and refreshs pool once launched
    • Dimensional Construction
      • No more building slots
      • Max districts: +0.10 (10 with 100) -> +0.25 (5 with 20)
    • Phase-Shifting Fleet
      • Naval Capacity: +1% (100% with 100) -> +1.25% (25% with 20)
      • Fleet Command Limit: +1% (100% with 100) -> 2.5% (50% with 20)
  • Energy:
    • Added Agenda that gives +2500 xp to all leaders once launched

Update: 29 Oct, 2024 @ 2:55pm

Updated to game version 3.14.1

Update: 10 Sep, 2024 @ 11:12am

Updated the mod to game version 3.13.0

Update: 12 Jul, 2024 @ 12:27pm

Version 1.1.4

New content
  • Specialization Situation:
    • New situation that starts 2 years after the construction of the labyrinth of abstraction.
    • Specialize in one of the three fundamental concepts of the universe: time, space and energy.
    • The speed at which the situation progresses will depend on the number of Concept Architect jobs.
  • 3 New Traditions trees (Concepts):
    • Unlocked during the Specialization Situation.
    • Unique effect is available once the tradition is completed.
    • New relic will be available at the end of the situation.

Balance
  • Changed computer behavior for Shroud Manifestation and The Reckoning
  • Labyrinth of Abstraction:
    • Arcanic Council
      • All Research Speed: 15%/30%/45%/60% -> 5%/10%/15%/20%
    • Divergence Regulator
      • Crime reduction: -15%/-30%/-45%/-60% -> -10%/-20%/-30%/-40%
    • Thoughts Stabilizer
      • Empire size from pops: -20%/-40%/-60%/-80% -> -12.5%/-25%/-37.5%/-50%
    • Eternal Archive
      • Leader starting level: +1/+2/+3/+4 -> +0/+1/+1/+2
      • Leader lifespan (in years): +15/+30/+45/+60 -> +5/+10/+15/+20
    • Ethical Manipulator:
      • Ethic shift chance: +25%/+50%/+75%/+100% -> +15%/+30%/+45%/+60%
      • Governing Ethics Attraction: +25%/+50%/+75%/+100% -> +20%/+40%/+60%/+80%
    • Shroud Interactions:
      • Create a new pop cooldown : 3 years -> 5 years
      • Choosable Shroud Boon cooldown: 7 years -> 10 years
      • Choosable Shroud Effect cooldown: 8 years -> 15 years

UI
  • Russian translation updated by @Fresh_Limon

Bug fixes
  • Fix a bug where The Reckoning planet killer weapon (Consciousness Assimilator) can be used on a planet under colonization.

Update: 18 May, 2024 @ 1:10pm

Version 1.1.3
- Updated to game version 3.12.2

Update: 10 May, 2024 @ 1:38pm

Version 1.1.2
- Fix errors in pop killed counter for the reckoning

Update: 9 May, 2024 @ 1:09am

Version 1.1.1:
- Fixed duplicate event in power menu
- Fix event effect display for relic