Fraymakers

Fraymakers

Sasquatch
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Update: 19 Jun @ 12:06am

V1.06.02
[?] Stock bats no longer spawn when someone other than Sasquatch is KO'd

Update: 18 Jun @ 10:27pm

V1.06.01
[+] Forward Strong sweetspot angle changed (45 -> 40)
[?] Opponents should now bounce off walls when wall-teching Up Special
[?] Added a stock icon, flies away when lost

Update: 17 Apr @ 11:50am

V1.06
[+] Up Tilt, Dash Attack, Up Strong, and Grab range increased
[+] Up Strong knockback increased (Base: 50 -> 62, Growth: 62 -> 74)
[+] Down Strong knockback growth increased (45 -> 55)
[-] Dash Attack's legs now send more outwards (80 -> 70)
[-] Side Special damage decreased (Sweet: 10 -> 9, Sour: 8 -> 7)
[?] Up Strong damage decreased, now hits twice (12 -> 7 & 9, Darkstalkers parity)
[?] Down Strong now travels slightly forward based off charge

Update: 14 Sep, 2024 @ 12:55am

V1.05
[+] Forward Tilt sweetspot range increased
[+] Forward Strong's KBG increased, Sweetspot is slightly bigger, speed multiplier decreased, and can now be charged for longer (Sweet: 60 -> 62, Sour: 50 -> 58 | 16 -> 12 | 1 second -> 2 seconds; Darkstalkers Parity)
[+] Aerial Up Special now gains rising ledge grab a little into its endlag
[+] Aerial Down Special range & speed increased (6.5 -> 7)
[-] Forward Strong startup increased (20F -> 22F)
[-] All throws now have hurtboxes before their hits come out
[?] Added minor custom spritework to Forward Strong
[?] Down Air can no longer spike; normal hit's range & damage increased (5% -> 6%)
[?] Side Special's range adjusted
[?] Down Taunt can now be reversed
[?] Added two missing alts from Darkstalkers
[?] Now has G&W ball & Frayverse compatibility (6 Posts)
[?] Added two new voice clips for getting hurt, and two unique last stock KO voices
[!] Added Grab/Clutch variations for Jab, Down Tilt, and Emote

Update: 21 Jun, 2024 @ 1:27pm

V1.04.02 Hotfix Hotfix
[+] Aerial Up Special's Ledgebox now reaches much higher
[?] Roll animations adjusted
[?] Ledgebox adjusted

Update: 21 Jun, 2024 @ 12:12pm

V1.04.01 Hotfix
[-] Roll speed lengths decreased (Tech 15 -> 8, Getup: 15 -> 10, Dodge: 12 -> 4, Ledge: 26 -> 10)

Update: 21 Jun, 2024 @ 11:46am

V1.04
[+] Roll speeds changed (All: 8 -> Tech & Ledge: 10, Dodge & Getup: 12)
[-] The Snowman now properly loses its hitbox when it hits something
[-] Shield Cross-up decreased (24 -> 16)

Update: 2 Jun, 2024 @ 11:09pm

V1.03.3
[-] Neutral Air startup and endlag increased (3F -> 4F; 24F -> 25F)
[-] Neutral Air landing lag increased (9F -> 11F)

Update: 19 May, 2024 @ 4:09pm

V1.03.2
[-] Down Air bounce endlag increased (36F -> 40F)
[-] Down Air landing lag increased (12F -> 14F)
[?] Down Air sweet:sour ratio changed (6SW:20SR -> 3SW:23SR)
[?] Down Air sourspot angle changed; BKB increased (45 -> 55; 70 -> 80)

Update: 12 May, 2024 @ 9:37pm

V1.03.1 Hotfix
[-] Dash Attack startup increased (4F -> 8F)
[?] Jump Height increased (14 -> 14.28; allows jumping to the lower platforms on The Spire)