Golf It!

Golf It!

Mantis's "Pleasure Park"
Showing 1-10 of 10 entries
Update: 14 May, 2024 @ 12:41pm

Forgot to make a new text line on hole 0 invisible when it is completed, man I am dumb...

Update: 14 May, 2024 @ 12:39pm

Forgot to actually make the button on hole 0 work for everyone

Update: 14 May, 2024 @ 12:37pm

Update v1.5

Changelog


-Updated the sign at the start to let players know that the buttons can only be pressed one time. Even made it so that the button that completes the hole only works once, whilst teleporting everyone in the map to the goal

-Replaced the wooden planks around the button on hole 1 with a small tunnel

-Made it so that the ball is forced off the ramp in front of the water geyser on hole 2 so that the player can't play from there due to weird physics behavior

-Added a few more bushes around the map to reduce terrain visibility to help with lag

-Other minor changes

Update: 7 May, 2024 @ 9:45pm

Update v1.4

Changelog


-Made improvements to hole 8

-Made the event that triggers the explosion of the orc on hole 15 bigger in an attempt to prevent it from failing the first time. Also added a reset zone nearby in case it does anyway so it will automatically try again quicker

-Replaced the wooden arrows on the upsidedown portion of hole 18 with red ones to make them easier more obvious

-Attempted to account for performance issues by reducing the visibility of the voxel terrain as best I could.

Update: 5 May, 2024 @ 7:37pm

Update v1.3

Changelog


-Made it so that the hell ambient sound effects automatically disable if the player doesn't finish hole 18

-Made it so that each button takes away a stroke in an effort to prevent the player who presses it from stroking out if they pressed it on their last stroke

-After reworking the functionality of button presses, I forgot to set it so that the putter could not be used when pressing one. This has been fixed.

Update: 1 May, 2024 @ 8:50pm

Update v1.2

Changelog


-Added some subtle hints to the button location on hole 4

-Made it so that when the button is pressed on hole 6, all players on the newly destroyed path will auto- reset to the start after a few seconds

-Fixed the two red arrows on hole 14 being visible before they're supposed to be

-Idiot-proofed hole 15 a little bit better

-Added an invisible wall behind the orc on hole 15 to make it easier to shoot at

Update: 30 Apr, 2024 @ 4:47am

Update v1.1.1

Changelog


-Added a little message on hole 0 telling players about the button. I figured since this hole needs to exist due to hole 1 not working without it for some reason, I might as well find a proper use for it

Update: 30 Apr, 2024 @ 4:32am

Update v1.1

Changelog


-Made the boards around the button on hole 1 significantly shorter

-Added a sign on hole 2 to make it more clear what you should do

-The cannon on hole 8 should no longer be accessible from below the platform

-The ramp leading to the cannon on hole 16 has been replaced with a more consistent one

-Added arrows on hole 14 to encourage players to go off to the side instead of straight towards the goal

-Reworked the functionality of all buttons, which should solve the issue of them not teleporting the player to the goal, causing them to be softlocked until the end of the hole. This should also fix any desync issues that arise.

Update: 29 Apr, 2024 @ 5:13pm

-Initial release

Update: 29 Apr, 2024 @ 3:42pm