RimWorld

RimWorld

[AV] Framework
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 8 Jul @ 10:59am

Update on 7/8/2025 7:59:32 PM:

- no version change

- Removed the harmony file that was accidentally exported as well

Update: 8 Jul @ 9:31am

Update on 7/8/2025 6:31:13 PM:

Mod version: 1.01.00

Now works with rimworld's version 1.6

Changes for 1.5:
- fixed [AV]Tribal Mechlink which broke with the last update

Changes for 1.6:
- reworked the mechanitor colored control range (better performance)
- added new icons for the mechanitor color gizmo and the mechanitor color switch (bottom right of the screen)
- mechanitor color gizmo now show the currently assigned color on the gizmo
- integrated [AV]Workqueens code and changed it to use the same system as tarantula or reshaper for [AV]Mechtech
- switched the auto-compatability to search for specific modextensions in defs instead of searching for mod names
- added the dropResourcesOnDeath field to CompProperties_MechReloadableResourceHolder

Update: 14 Jun @ 5:42am

Update on 6/14/2025 2:42:11 PM:

Mod version: 1.0.24

- mechs with the new resource system no longer loose their resources when they enter a new map

Update: 12 Jun @ 10:51am

Update on 6/12/2025 7:51:02 PM:

Mod version: 1.0.23

- added a system to allow specific mechs to use mortars
- added a system for custom reloadable resource holders for mechanoids which allows mechs to change/update their graphics when their resources change
- CompProperties_GiveHediffsWhenAlive can now has a field for UseCooldown, CooldownTicks & NeedsGraphicUpdate

Update: 7 Mar @ 7:38am

Update on 3/7/2025 4:38:46 PM:

Mod version: 1.0.22

-added a modsetting to allow psychicly deaf pawns to install mechlinks

Update: 21 Oct, 2024 @ 7:07am

Update on 10/21/2024 4:07:38 PM:

Mod version: 1.0.21

Bugfix:
- fixed an edgecase which allowed 2 or more mechlinks of the same type to be installed on the same pawn (from mechlink adding genes)

Update: 5 Oct, 2024 @ 2:18am

Update on 10/5/2024 11:18:55 AM.

Mod version: 1.0.20

Bugfix:
- fixed a bug in the fueled bandnodes which would spam the log and slow the game down when a mechanitor is tuned to only not solarflare-proofed fueled bandnodes

Update: 28 Sep, 2024 @ 3:13am

Update on 9/28/2024 12:13:49 PM.

Mod version: 1.0.19

Bugfix:
- fixed an error when [AV] Ancient Spacer Xenos was used and a non slavant slave made a slave rebellion

Misc:
- optimized the selectablespawner-comp
- added a balancing-tool to show production of spawned items and fuel consumtion of refuelable things
- moved a few UI-textures which get used by multiple of my mods into this one

Update: 16 Sep, 2024 @ 7:19am

Update on 9/16/2024 4:19:07 PM.

Mod version: 1.0.18

Optional colored mechanitor range:
- fixed the colorpicker beeing not shown depending on the starting faction
- now detects the 'Unlimited Mechanitor Command Range' mod and won't draw false mechanitor range circles

Update: 14 Sep, 2024 @ 9:37am

Update on 9/14/2024 6:37:39 PM.

Mod version: 1.0.17

Optional colored mechanitor range:
- huge performance increase when using the custom drawradius of the mechanitor command range (this only fixes the performance of the vanilla way, other mods will still use the non performant way...)

new feature:
- reworked the scaleable spawner comp to be useable witth buildings, allowing multiple products to choose from as well as scaling and/or requiring research (only used in [AV] Mechtech so far)