Kenshi
MegaHaulerBot
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Update: 30 Jul, 2024 @ 11:57am

V11:

*MEGAHAULERs are now deals 200% damage against the same race.

Update: 29 Jun, 2024 @ 8:22pm

V10:

*Added "Guy with a MEGAHAULER" Game Starts, cloned from "Guy with a dog."

Update: 13 Jun, 2024 @ 10:18pm

V9:
Added unique normal map texture files for MegaHaulerPack.
Fixed correct path for MegahaulerPack.

So an another 4K texture is added!
If you are worry about for in-game-crash, try use the Compressed Textures Verion.

TameBeasties ver:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239122443

Non-TameBeasties ver:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239122443

Update: 12 Jun, 2024 @ 7:36pm

V8:
Fixed the wrong MegaHauler's normal map texture format (DXT5 -> DXT5nm).

According to here (it's written by Japanese), the normal map textures for animals are must be exported as "DXT5nm" not to "DXT5"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049566171

Update: 10 Jun, 2024 @ 9:23am

V7:

----MOVING----

*[BUFFED]:
Shrinked MegaHauler's hull size
(XZ: 75 -> 60)
(Y: 90 -> 72)
Also pathfind footprint radius is changed (40 -> 30)


*[BUFFED]:
Incrased MegaHauler's moving speed (100 -> 140)
*[NERFED]:
Decreased MegaHauler's turning rate (15 -> 6)


This means MegaHaulers will be expected to:
*prevent stucking.
*fast on the flats and roads, but slow on the bumpy.



----HEALTH & COMBAT----

*[NERFED]:
Increased MegaHauler's bleed rate (0.5 -> 0.75)

*[BUFFED]:
Increased MegaHauler's healing rate (0.66 -> 0.83) *1


*[NERFED]:
Changed MegaHauler's "STAT_TOUGHNESS" to
"stats good" -> "stats bad".

This means MegaHaulers takes more damage, slow gaining TOUGHNESS skills.

*1: Technically, the healing rate will be mostly same, I think.
(0.83 * 0.8 = 0.664)
(I'm not sure Kenshi supports third decimal point on FCS, so I set 0.83, not to 0.825.)


*[NERFED]:
*Decreased dealing damage against animals (0.4 -> 0.3)


*[BUFFED]:
Increased MegaHauler's vision range multiplier (0.1 -> 0.3)

This means wild Megahaulers are more likey to
keep stalking against another characters.

Update: 15 May, 2024 @ 10:20am

V6:

*Incrased MegaHauler's Healing rate (0.5 -> 0.66)

*Increased MegaHauler's Health:
Head : (1200 -> 2000)
Stomach: (1000 -> 1500)
Chest : (1000 -> 1500)

Update: 8 May, 2024 @ 7:55pm

V5:

*Added 64 of items in MegahaulerPack.
*Changed the MegaHauler texture file name because it could overwrite the vanilla StoneMine texture.

Update: 8 May, 2024 @ 8:17am

V4: Minor changes:

*Decreased MegaHaulerPack's encumbrance effect. (0.1 -> 0.033)
 Which means MegaHauler can carries more cargo without speed reduction.

Update: 6 May, 2024 @ 6:36pm

V3: Minor Changes:

*Decreased healing rate to 0.5 from 1.

*Damage against Animals are slightly increased. (0.33 -> 0.4)
*Damage against Humans and Robots are slightly decreased. (0.2 -> 0.18)

*Changed the MegaHauler's Backpack sound to "Steel_Bar" (same as weapons etc.)
*Reduced the combat penalty of MegaHauler's Backpack to 35 from 60.
*Reduced the weight of MegaHauler's Backpack to 25kg from 60kg.

Update: 4 May, 2024 @ 5:57am

V2: Changed to MegaHauler's Normal map texture, reverted to 4K.

This might be your kenshi may crash when the game speed is maximized.
So I made a compressed texture version to evade the possibility of crash the game while at max speed.

This might be helpful. I'm not sure tho...

Halved textures patch is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239122443