Left 4 Dead 2
L4D1M: Dead Air - Mega Mobs Edition (Co-Op + Versus)
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Обновление: 10 авг. 2024 в 13:42

Обновление: 10 авг. 2024 в 13:37

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2: The Offices
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Added 3 infected ladders around the rooftop by the crane

Added 3 infected ladders around the lawyers offices building

Replaced pipe set models with fixed versions

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2: The Offices (VS)
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Added 3 infected ladders around the rooftop by the crane

Added 3 infected ladders around the lawyers offices building

Replaced pipe set models with fixed versions

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3: The Construction Site
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Fixed a building texture by the barricade

Replaced pipe set models with fixed versions

Replaced gun cabinet model with fixed versions and enabled collisions

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3: The Construction Site (VS)
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Fixed a building texture by the barricade

Replaced pipe set models with fixed versions

Replaced gun cabinet model with fixed versions and enabled collisions

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4: The Terminal
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Added a 'bump' clip brush by an infected ladder in the terminal to prevent AI special infected from getting stuck mid-climb

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5: Runway Finale
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Fixed some fire sounds not playing

Fixed spawn position of a deployed incendiary spawn inside an ambulance

Adjusted LOS blockers by the plane to prevent AI specials from trying to attack through it

Обновление: 27 май 2024 в 12:47

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4: The Terminal
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Added an instructor alert to the metal detector onslaught to notify players who triggered the event

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5: Runway Finale
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Added survivor greetings to the plane pilot radio that I wanted to add

Обновление: 25 май 2024 в 16:19

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General
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Minor nav improvements

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3: The Construction Site
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Replaced a black brush areaportal

Changed the forklift model to the pre-TLS version due to limitations not spawning the gibs when broken

Fixed a column texture outside the airport terminals

Fixed some floating debris models

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3: The Construction Site (VS)
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Replaced a black brush areaportal

Changed the forklift model to the pre-TLS version due to limitations not spawning the gibs when broken

Fixed a column texture outside the airport terminals

Fixed some floating debris models

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4: The Terminal
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Removed some ammo/upgrade spawns due to limitations

Adjusted debris piles that spawn after the van is started

Обновление: 24 май 2024 в 15:47

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General
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Minor nav improvements

Fixed Versus player special infected respawn times

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1: The Greenhouse
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Lowered ammo spawn density

Added clip brushes to the new apartment windows

Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

Fixed car alarm onslaught hints not displaying when triggered

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1: The Greenhouse (VS)
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Added 2 windows for infected to the hotel entrance

Added 2 new infected ladders to a rooftop

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2: The Offices
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Lowered ammo spawn density

Fixed car alarm onslaught hints not displaying when triggered

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3: The Construction Site
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Lowered ammo spawn density

Replaced fences surrounding the safe storage building

Improved clipping on the fallen fence outside the saferoom

Set the doors in the alley past the barricade to be closed

Fixed car alarm onslaught hints not displaying when triggered

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4: The Terminal
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Lowered ammo spawn density

Fixed pistols not always spawning in the starting saferoom

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5: Runway Finale
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Lowered ammo spawn density

Reduced number of common infected in a finale wave from 200 to 100

Fixed 2 unclimbable infected ladders on the triage tents

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5: Runway Finale (VS)
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Fixed 2 unclimbable infected ladders on the triage tents

Обновление: 17 май 2024 в 13:39

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General
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Minor nav improvements

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1: The Greenhouse
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Fixed an overlay missing a brush face in the first apartment building

Added 2 new windows to the hallway in the first apartment building

Added random ammo piles that have a chance to spawn throughout the map

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1: The Greenhouse (VS)
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Removed a glass pane towards the exit of the greenhouse similar to the L4D2 version to allow infected access

Removed first aid kits in the end saferoom

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2: The Offices
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Fixed overlays missing brush faces around the crane

Fixed some floating props

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

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2: The Offices (VS)
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Removed first aid kits in the end saferoom

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3: The Construction Site
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Removed defibrillators from item_spawns (I'm sure I did this already)

Adjusted the width of a wall in the room on the left past the barricade

Fixed a nodraw texture by the lit police car

Fixed some floating props

Added a navblocker to the crashed car outside the power plant

Changed the melee spawn in the garage by the fire barrel to spawn any melee instead of only the fire axe

Slightly moved the van in the garage by the fire barrel to allow movement between it and the column

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added random ammo piles that have a chance to spawn throughout the map

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3: The Construction Site (VS)
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Removed first aid kits in the end saferoom

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4: The Terminal
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Fixed a melee weapon spawn that should have had it's physics enabled

Replaced the intact wall to the conveyor area entry point, it's now the damaged version from the Versus map

Added weapon_spawns from the L4D2 maps that can spawn randomly

Added weapon and item spawns from the unused scavenge mode from the L4D2 map

Added random ammo piles that have a chance to spawn throughout the map

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4: The Terminal (VS)
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Removed first aid kits in the end saferoom

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5: Runway Finale
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Reworked invisible brushes around the triage tents

Fixed some fire sounds not playing

Halved throwable and temporary health spawn rate

Added random ammo piles that have a chance to spawn throughout the map

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5: Runway Finale (VS)
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Removed some extra first aid kits in the finale area, only 2 clusters remain, the default position by the fuel truck and the other by the catering truck next to the crashed plane (total 8 first aid kits)

Обновление: 12 май 2024 в 11:58

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General - Miscellaneous
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Updated VGUI

Updated missions file

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3: The Construction Site
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Added a few more infected ladders surrounding the construction site

Added a small wall to the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

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3: The Construction Site (VS)
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Added a few more infected ladders surrounding the construction site

Lowered a small wall in the area by the covered corpse inside the construction site

Added an ammo pile to the area by the covered corpse inside the construction site

Added 1 throwable and 1 temporary health spawn to the area by the covered corpse inside the construction site

Обновление: 10 май 2024 в 18:32

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4: The Terminal
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Fixed a missing concrete displacement texture

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5: Runway Finale
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Fixed a missing concrete displacement texture

Обновление: 10 май 2024 в 16:42

Updated missions file

Обновление: 8 май 2024 в 9:46

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General - Miscellaneous
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Fixed a typo on the menu preview VGUI

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2: The Offices
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Adjusted positioning of the push trigger on the fire escape ladder

Added back the glow entity on the fire escape chain and made the button slightly wider

Replaced remaining black portalbrush textures on the hotel windows with with the actual window texture for better blending

Removed unused dynamic versus props and entities

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2: The Offices (VS)
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Reverted some leftover versus func_brushes to regular brushes