RimWorld

RimWorld

[AV] Mechanoid Spots
Showing 1-10 of 10 entries
Update: 9 Feb @ 8:38am

Update on 2/9/2025 5:38:48 PM:

Version 1.02.00

UI:
- removed the old assignment UI and gizmo based filtering
- added a new assignment UI which can be filtered and searched

Modsupport:
- now supports unique thinktrees
- added support for The Dead Man's Switch
- added support for Reinforced Mechanoids 2

Balance:
- reduced the power consumption of some sockets

Bugfixes:
- mechs will now remember their spot after beeing destroyed and revived and properly claim them back again if no other mech is already assigned to it
- staying on the spot no longer reserves the spot, instead it reserves the position -> spots can now be repaired even if a mech is ontop

Update: 16 Sep, 2024 @ 8:54am

Update on 9/16/2024 5:54:35 PM:

Version 1.1.02


Bugfix:
- mechs will no longer reserve broken down spots (but keep them reserved until they check for a new job)

Misc:
- updated the producer-spot to ask for the new spawner-comp ( only used in [AV]Mechtech so far)

Update: 1 Aug, 2024 @ 9:14am

Update on 8/1/2024 6:14:51 PM.

Version 1.1.01

Added content:
- charging sockets will only use 10W when unassigned or their mech is not on top of them
- copying a spot-setting where no mechs are allowed will now show a message on the top left of the screen (as pasting that will remove assigned mechs)

Added settings:
- new settings-page for more specific spots
- charging sockets can now produce waste (turned off by default - waste gets ejected once full)
- waste storage of charging sockets can be adjusted
- charging sockets recharge power can be adjusted - make them as powerful as you want
- added a toggle to allow mechs to keep using spots when they are unpowered or during a soloar flare (socket-buffs will not be applied)

Bugfix:
- framework-settings will now be saved when changed by this mods settings
- fixed a typo in the mechanoid sockets description

Misc:
- small performance improvements when charging sockets don't have an assigned mech

Update: 10 Jul, 2024 @ 8:15am

Update on 7/10/2024 5:15:26 PM:

Version 1.1.0

Added content:
- spots now have copy & paste buttons for their settings
- mechs can now lie dormant on their assigned spot
- spots now have a toggle to allow (dormant) recharge on them (following beheivior requires this)
- mechs on work mode with a spot will dorment recharge on them according to their group recharge setting when no recharger is avaiable
- mechs on dormant self-charge mode with a toggled spot will now prefer to dorment recharge on their spot if their energy is above 2% (to avoid 0% energy mechs to run all over the map to their spot)
- mechs on recharge mode with a toggled spot will dorment recharge on them when no recharger is avaiable

Added settings:
- default for newly build spots: dis/allow dormant self-charge on spots
- allow recoloring of mech spot assignment overlay (the name of the mech) in yellow if the mech is dead
- allow recoloring of mech spot assignment overlay (the name of the mech) according to the mechanitor color (an [AV]Core Framework feature)

Bugfix:
Fixed a bug where the spot would loose its assignment to their mech when the mech was dead and the game was reloaded, while the mech would still remember their spot when revived by a gestator.
WHY Ludeon? Why is this the default beheivior for meditation spots?
Now only completly destroyed mechs will loose their spot.
This fix works only when assigning a mech to a spot, so this beheivior can still happen for already existing spots.

Misc:
- feedback to which mechs can use the spot (in Hugslib-logs) should be a bit clearer
- added missing translation-keys for settings

Update: 14 Jun, 2024 @ 7:05am

Update on 6/14/2024 4:05:30 PM:

Version 1.0.05

Reupload.
No changes, steam was just messing with me :(

Update: 13 Jun, 2024 @ 11:01am

Update on 6/13/2024 8:01:00 PM:


Version 1.0.04

Changed content:
- charged stones no longer disturb nature

Bugfixes:
- fixed a bug with the psycic disturber modextension which conflicted with the latest framework update

Update: 24 May, 2024 @ 12:32pm

Update on 5/24/2024 9:32:42 PM:

Version 1.0.03

Added content:
- the offset for all spots can now be turned off in the settings
- pre-added the tribal mechanoid spot when used with [AV] Sparkling Jade

Changed content:
- reduced the power usage of the charge socket from 200-800W to 50-500W
- removed cover for small spots
- adjusted the positioning of the added research in the research tab to work better with upcoming mods

Update: 8 May, 2024 @ 10:44am

Update on 5/8/2024 7:44:08 PM:

Version 1.0.02

Added content:
- settings (mechtype / rotation / pulse frequenzy) of mechanoid spots can now be changed for ALL selected spots (thanks for the feedback)

Update: 5 May, 2024 @ 11:04am

Update on 5/5/2024 8:03:59 PM:

Added content:
- new spot: entrenched mech spot

Changed content:
- info tab of the charge socket is now sorted like the other spots

Update: 3 May, 2024 @ 10:49am

[Auto-generated text]: Initial upload.