Garry's Mod

Garry's Mod

[NPC / PM] Raising the Bar - Concept Art Combine Soldiers
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Update: 25 Feb @ 9:22am

In general, many fixes, and if a little more detailed:

Tweaked camouflage patterns for all models.
Fixed brightness for Woodland, for other Units it is less noticeable.
Fixed overlay of yellow-ish shine on the entire model for Wasteland Shotgunner.
Uniform parts - all are vanilla-standardized, some are slightly redesigned.
Added recreated insignia to shoulder pins for Desertland, based on recent lithography in the original.
New lens effect for dogmask.
Removed strange looking folds in the stomach area of ​​the Specialist from the original texture sheet.
Colored "underarms" for Snowyland.
Minor fix of "underarms" for Specialist.
Cut out specular reflections on models where it looked out of place.
+ Probably something else?

Update: 4 Jan @ 10:43am

Update: 4 Jan @ 5:12am

Added mipmaps and extra megabytes because of them. But the textures won't be sharp at a distance.

Update: 16 Oct, 2024 @ 12:27am

Update: 14 Oct, 2024 @ 10:06pm

3 updates of .vmt adjustments 🤦

Update: 14 Oct, 2024 @ 9:18pm

Update: 14 Oct, 2024 @ 11:46am

Update: 14 Oct, 2024 @ 11:17am

Change:

Dogmask model for Specialist

Details for Specialist

Glowing eyes are brighter (request)

Update: 14 Oct, 2024 @ 11:17am

Update: 18 Aug, 2024 @ 3:24pm

Correction:

Dogmask's phong (again)