Halo: The Master Chief Collection

Halo: The Master Chief Collection

Trooper Firefight - 2024
Showing 21-28 of 28 entries
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Update: 1 Jul, 2024 @ 10:14pm

New custom map: Spire-1

Update: 31 May, 2024 @ 6:22am

Two new custom maps: Valley and Nightclub (ODST themed map)

Update: 24 May, 2024 @ 3:56pm

New sounds for grenades, reloading, distant fire sounds.

Fixed issue with bullets not properly emitting from the gun's barrel - you should be able to shoot over cover/ledges a lot easier now, especially on the Park map

Rocket Launcher splash damage reduced to simulate being an anti-armour warhead and less high explosive. Direct impact damage increased a lot though to compensate.
Grenade launcher physics improved, less of a drastic decrease in velocity after a certain range. Increased splash damage radius but lowered damage, increased direct impact damage.

Accuracy on SMGs adjusted.

New WIP character models for Lone Wolf, Park, and Holdout.

Frag grenade detonation fuse timer randomised a lot, can explode very quickly or take over a second.

Decreased suppression range for friendly weapons to be less annoying but still present (It's a .308 round going off near your head, it would make you flinch.)

Grenade throwing angles and velocity for player improved.

Improved waves on Lone Wolf map.

Fixed visor colour giving player weird colour schemes - I allowed some variety but no more bright blue. Pick the default visor if you just want the intended colour for the map. Or be a contrarian and experiment.

New model variants for the ONI base guards

Included experimental campaign maps featuring the mod's gameplay mechanics but still playing as Spartan. Access the first two levels in the custom campaign section - not firefight.

Update: 18 May, 2024 @ 3:02am

Added new bullet wizz sound for human weapons

Fixed player health regeneration previously only restoring a small portion of health

Adjusted some weapons, removed light and smoke FX from frag grenade

New sounds for explosions, updated weapon sounds for a few guns

Grunt AI made more aggressive.

Added Pelican reinforcements for Park map, updated Lone Wolf a bit more

Update: 15 May, 2024 @ 6:13pm

New weapon: Unsuppressed M7 SMG

New map: Lone Wolf (WIP, unfinished)

Small adjustments to Battlerifle, pistol, and some other weapons

New pistol sound.

Update: 13 May, 2024 @ 10:57pm

Weapon sounds updated.

Reach AR (MA37) made more accurate

3rd Person shoulder camera swapping added (Press your flashlight/nightvision key)

Updated a few maps, fixed some pathfinding issues

AI balancing - Elites slightly less accurate, brutes fire faster but in shorter bursts

Removed Corvette level as it's wide open with little cover and not very compatible with the mod's play style.

Update: 12 May, 2024 @ 5:24pm

Updated crosshairs, gunplay, Covenant and Marine AI (Marines should be a bit more cautious now).

Added more cover, machine gun emplacements, warthogs to maps.

Vehicle handling for scorpion and warthog improved to be more responsive and controllable.

All vehicles and placed weapons properly respawn now

Added suppressed DMR w/ ironsights

Player and friendly troopers play as a unique trooper "recon" variant on the map "Waterfront"

Replaced stock Marine animations with higher quality and smoother animations for player - you will now reload faster

Fixed bugs with grenade throwing animations.

Added voicelines when player is operating scorpion tank

Update: 5 May, 2024 @ 9:17am