Barotrauma

Barotrauma

Complete Global Darkness Reboot
Showing 1-8 of 8 entries
Update: 3 Jul @ 3:21pm

Update: 3 Jul @ 3:05pm

Updated overrided light draw method to latest version of the game, should fix any problems
Changed Lua code to be Shared, fixing any issues between Server and Singleplayer behaviours

Update: 7 May @ 5:28pm

Fixes:
error CS0619: 'Harmony.UnpatchAll(string)' is obsolete: 'Use UnpatchSelf() to unpatch the current instance.'

Update: 22 Oct, 2024 @ 12:19pm

Fixed:
- Error from the update that changed a variable name for activeLightsWithLightVolume (old), now its activeShadowCastingLights

Update: 19 Aug, 2024 @ 3:25am

Changed mod structure to potentially fix ModManager bug

Update: 16 May, 2024 @ 11:12am

Fix
- fixed the mod not applying changes to clients when enabled by player host / dedicated server

Update: 6 May, 2024 @ 11:42am

Changed mod name to Complete Global Darkness Reboot

Update: 6 May, 2024 @ 11:32am

Fix
- fixed issues with "index a nil value" CL Lua errors
Added
- Removed halo around players with C#. Requires C# scripting.

init release with description and preview image