Crusader Kings III

Crusader Kings III

ARY NEW Traditions
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Update: 4 Jun @ 11:59pm

Turn back Supreme Blood to its original version prior to the nerf

Original Buff
- Lifespan +100 years from 50 in new version
- Extending Fertility +50 years from 30 in new version

Update: 29 May @ 10:55pm

Add Extra Bonuses for Land of The Faith

Add Bonuses for Monastery
+1-4 Prowess per Level of Piety
+1-4 Learning per Level of Piety
+1-4 Martial per Level of Piety

Update: 9 May @ 11:05pm

Add Compatibility with More Bookmarks and Oriental Empires for Terrain Permission to Construct Building From This Mods without Compatibility Mods

More Bookmarks Terrain
- Savanna
- Arid Hills
- Boreal Highlands

Oriental Empires Terrain
- The Pass

Update: 1 May @ 1:11pm

- ADD Counters Nomadic Horde For Men-at-Arms
- Reduce the Length of Building Text

Every MAA with Light Cavalry counters from this mods will get equivalent Nomadic Horde counters

Update: 30 Apr @ 2:54am

Fix Rangers MAA Terrain Bonus

Update: 30 Apr @ 12:56am

- Rebalance Army Maintenance Again

After the last army maintenance rebalance, I found it possible to spam Elite Men-at-Arms from this mods due to their low maintenance cost

Update: 29 Apr @ 12:47pm

I decided to remove hills and jungle bonus from "Born In The Mountains" and "Born In The Forest" tradition due to size issues and created a new "Born In The Hills" and "Born In The Jungle" tradition

{ Latest Update 30/4/2025 } 1.16.1
New 2 Tradition

New Tradition
- Born In The Hills # Former part of Born In The Mountains
- Born In The Jungle # Former part of Born In The Forest

Traditions ( Buff )
Legacy of Steppe
- Add Fertility Growth +20% in Steppe

Born In The Mountains
- Add Fertility Growth +20% in Mountains

Born In The Forest
- Add Fertility Growth +20% in Forest and Taiga

Born In The Desert
- Add Fertility Growth +20% in Desert, Drylands and Oasis

Born In The Plains
- Add Fertility Growth +20% in Plains and Farmland

Born In The Wetlands
- Add Fertility Growth +20% in Wetlands and Floodplain

The Nomads
- Add Unlocks 5 Buildings For Nomadic Domiciles
- Add Required Government Nomadic

Only The Men at Arms
- Add Barracks and War Camps +MAA Size
- Add Blacksmiths + Limit of Knights and MAA Size

Men-at-Arms ( Buff + Nerf )
Grail Knights
- Reduce gold cost for recruit 100 but increased piety cost 150

Knights of the Realm
- Reduce gold cost for recruit 100 but increased prestige cost 300

Multishot-Ballista
- Increased Damage 150 and screen 30
- Increased gold cost for recruit 100

Update: 28 Apr @ 11:22pm

Fix 00_holdings
- Add Herder and Nomad Holding in 00_holdings

Update: 28 Apr @ 11:15am

{ Latest Update 29/4/2025 } 1.16.0
New 1 Tradition and 1 New MAA, + Rebalance Army Maintenance

New Tradition
- The Wanders # It's actually an older version of The Nomads
- Remake The Nomads

New MAA
- Son of Thunder God Kuara # The Wrath of Kuara

New 1 Buildings
- Horse Archer Training Grounds for Legacy of Steppe ( Common )

Traditions ( Buff )
The Merchant
- Change> Reduce Monthly Income During War From -90% to -50%

Legacy of Steppe
- Change> Horse Archer Type All Stats from +20% to +30%
- Change> Steppe Development from +50% to +75%
- Change> Steppe Construction Cost from -20% to -0.30%
- Add> Horse Archers Maintenance -0.15%
- Add> Horse Archers Recruitment -0.25%
- Add> Enemy Hard Casualty +25%
- Add> New Buildings Horse Archer Training Grounds
- Add> Advantage +10 in Steppe

Traditions ( Nerf )
Supreme Blood
- Lifespan +50 years from 100
- Fertility +30 years from 50

Men-at-Arms ( Buff )
War Mammoth
- Change> damage from 750 to 1000, toughness from 300 to 450

War Mammoth Armored
- Change> damage from 300 to 450, toughness from 1300 to 2100

Grail Knights
- Increased the size of MAA from 30 to 50

Knights of the Realm
- Increased the size of MAA from 30 to 50

Warriors of Faith
- No Gold Is Used For Recruit and Maintenance

Men-at-Arms ( Nerf )
- War Mammoth and War Mammoth Armored, Increased Cost for Recruit from 650 to 800

Update: 28 Apr @ 10:35am