Garry's Mod

Garry's Mod

WarMelons: Singularity -Alpha
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Update: 7 Apr, 2015 @ 8:40pm

None Provided

Update: 7 Apr, 2015 @ 6:46pm

Fixed a bug that caused the team settings menu to not work.

Another piece to the AI teams completed.

Update: 6 Apr, 2015 @ 10:36pm

None Provided

Update: 6 Apr, 2015 @ 5:18pm

None Provided

Update: 6 Apr, 2015 @ 3:15am

Tweaked the Effect on the Big Boy.

Nerfed the BigBoy by making it require 2 thousand melonium and 1 thousand metal to fire. And Increased its reload time to 20 seconds. Its a nuclear missile not artillery.

Added a gib effect to melons when they die.

Melons now die when they exceed too many Gs. Aka their speed changes too rapidly.

Update: 4 Apr, 2015 @ 2:26pm

Fixed a bug that preventing joining other teams through the tool.

Added some more info into the help tool.

Update: 26 Mar, 2015 @ 9:48am

Redesigned admin server settings tool.

Exposed the Accepting members variable in the team settings menu.

Optimised some coding here and there.

Started working on a AI thats enablable for teams, currently it only queues up melons to be built at barrack's it owns. Enable it from withen the team settings menu.

Update: 23 Feb, 2015 @ 8:40pm

Added explosive melons. They suicide charge into enemys to deal damage!

Added big boy launcher, launchs powerful artillery.

Fixed a bug involving noah cannons glitching out if they get removed before their canisters land.

Update: 21 Feb, 2015 @ 5:12pm

Added prototype capturable HQ type structures spawnable from resources.
Hit Use(E) on them to capture them, if they are unowned.

Added support for hidden teams that are perma neutral to all other teams.

Update: 7 Dec, 2014 @ 2:32am

None Provided