Dwarf Fortress

Dwarf Fortress

More Vanilla Creatures
Showing 1-10 of 48 entries
< 1  2  3  4  5 >
Update: 30 Jun @ 2:12pm

6/30/25 version 5.7

-fixed a bug that prevented giant magma crabs from spawning (this issue has been present since they were first introduced in version 1.0, so they are effectively a brand new feature to the mod as of 5.7)

-redid the art for giant cave blobs, as well as made various tweaks to normal cave blobs to make them be more similar to the surface blobs from version 5.6, including overwriting their sprite to use the improved template from this mod. cave blobs are good now.

-added naked mole cats, giant naked mole cats, giant crundles, giant gremlins, giant cave floaters, giant elk birds, and giant bugbats

-made various other small tweaks

Update: 21 Jun @ 8:10pm

6/21/25 version 5.6 adds moles, cave toads, cave snails, mudskippers, cave walkers, greys, plains blobs, forest blobs, sand blobs, ice blobs, swamp blobs, lake blobs, rainbow blobs, and black blobs

this version began with me starting work on my long planned expansion of the types of animal people, but in the process i also made a variety of small improvements to most of the existing content, graphically and otherwise. art wise i prioritized cleaning up the oldest assets of the mod around version 1.0, but notable art changes from later versions also includes pigeons, giant centipedes, and bituminous coal sprites which are now called simply "black soots". all of the preview images on the steam page have been updated to the newest ingame assets. as for changes to the functionality of existing creatures, it is small stuff that i need not detail, but as a result the mod continues to get less and less annoying to use. uh, dark gorlaks have been removed.

none of the new animal people can be completed yet however due to still waiting on the updated animal people graphics infrastructure in the base game, which we can expect any number of months from now. unwilling to leave my mod unpatched while we wait, i went ahead and set the animal people raws aside for the moment while i rounded out the existing changes with a couple more additional creatures. the mod thumbnail has also been updated.

Update: 8 Apr @ 10:12am

4/8/25 version 5.5 fixes an issue that spontaneously appeared in recent game versions in which the statue graphics from this mod did not have proper transparency if the PNG file was set to indexed color mode, causing them all to have a black background, special thank you to pingin for bringing this to my attention

Update: 3 Apr @ 7:30pm

4/3/25 version 5.4 is another general maintenance update

-fixed an issue that appeared spontaneously on the experimental branch when using this mod pertaining to "unknown creature copy" errors for various creatures

-removed the natural skill of "organization" from giant ants, because this bit of flavor was ultimately inappropriate and causing uncanny side effects

-nerfed leather men again

-nerfed anvil men again

-fixed an issue in which the equipment graphics for this mod's creatures would fail to render handwear if they were also wielding tools or weapons in their hands

Update: 6 Feb @ 11:52am

2/6/25 version 5.3 fixes an issue in which piranhas might ambush your adventurer on land and then proceed to air drown to death. Also made various graphical tweaks

Update: 1 Feb @ 6:24am

2/1/25 version 5.2 is another general maintenance patch

-made all of the intelligent humanoid construct creatures more rare and gave them the ability to have strange moods if they're a citizen
-made all of the giant spore balls more rare
-made all ents be war trainable and added ground shadows underneath all of their sprites
-made elk hares more rare
-made zebras more rare
-redrew the cherry ent to have green leaves with pink flowers and visible fruits, instead of just having "pink leaves"
-fixed some graphical weirdness with the leather man pickaxes
-made various other small graphical tweaks

Update: 23 Nov, 2024 @ 5:04pm

11/23/24 version 5.1 = general maintenance tweaks. buildingdestroyer is now removed from all ents in order to hopefully address reports that they were hostile despite being benign. most creatures in the mod are now trainable in one way or another. the egg man portrait art is updated to look more friendly. fire fish and other magma sea life no longer have organs (theyre just fish-shapes made of fire), goldfish no longer spawn in brackish water, equipment graphics have been tweaked a little (candle man skirts, cactus man pickaxes...). And other small tweaks.

Incompatible with previous versions.

Update: 23 Oct, 2024 @ 8:45pm

10/23/24 version 5.0 completely remakes the infrastructure pertaining to who is or isn't affected by fungal thralldom. while previously it was "any creature except for cavern wildlife" the affected list is now much more specific and restricted only to the main civilization races + all animal people. This will now prevent the phenomenon in which surface wildlife (and maybe even megabeasts? I am not sure) were being turned into fungal thralls, which people did not like.

Update: 19 Oct, 2024 @ 4:09pm

10/19/24 version 4.9 adds Ice Giants, Sun Berry Men, Downy Deer, Bubble Bulb Bears, and Sliver Barb Snakes. this version also fixes a loading-screen crash that had a low percent chance to occur, which was caused by a vanilla bug that Putnam sent a fix in for

Update: 13 Oct, 2024 @ 1:32pm

10/13/24 version 4.8 adds snow men, tendrils dogs, and a complete remake of the mimic creature (which means this version is incompatible with previous versions)