Counter-Strike 2

Counter-Strike 2

Matinee [WIP]
Showing 1-10 of 13 entries
< 1  2 >
Update: 18 Jul @ 9:11am

- Finished initial art pass (fine detailing still WIP)
- Added place/callout designations
- Updated radar+ improved look
- Added possible team boost in T Spawn
- Added additional cover in main auditorium and T Spawn
- Improved clipping in several areas

Update: 9 Feb @ 8:25pm

- Various Cubemap fixes

Update: 9 Feb @ 2:15pm

- Missing material fix attempt #2

Update: 9 Feb @ 1:07pm

- Missing material crash fix

Update: 9 Feb @ 12:31pm

- Added first pass soundscapes
- Added first pass art on the main lobby and surrounding areas
- Added ticket booth
- Added critical popcorn butter topping dispenser
- Improved clipping in areas
- Added blinds to various windows to block bad angles in and out of main lobby
- Lowered height of some cover near back wall of auditorium
- Added sun and improved 3d skybox lightmaps
- Fixed some small extraneous geo and collision issues

Update: 9 Jan @ 10:55pm

- Added additional art to exterior of cinema building and escalators
- Adjusted windows and doors of main lobby entrance slightly

Update: 20 Dec, 2024 @ 12:58am

- Additional art added
- Changed the stairwell to T spawn (to allow quicker rotations via jump ups to/from the second floor and less awkward access to lower main by T's),
- Adjusted CT spawn + timings to give them full priority in main lobby and ever so slightly less priority in alleyway to squeaky.
- Added planter jump-up to allow players headed back to CT spawn from shops a way to check for players camping main exit and give better offensive options.
- Offset one side of the main theater entrance to allow CTs to more effectively check the angles one at a time (no more 50/50).
- Nerfed upper main lobby concealment options and hold positions for Ts
- Closed off window that allowed for awkwardly steep LOS between upper main and lower shops.
- Clipped off the exit sign in theater auditorium
- Removed ability to peek below the projector in projector booth
- Brightened some greybox areas that had temp lighting that was too dark

Update: 24 Sep, 2024 @ 7:22pm

- First pass art added to outdoor exteriors near CT spawn, along exterior corridor, and near main lobby windows.

Update: 10 Jul, 2024 @ 12:08am

- Added 3D skybox
- Adjusted lighting
- Clipped door near fire exit
- Added occluder to help make sightline less busy on fire exit stairs

Update: 17 Jun, 2024 @ 1:35am

- Walled off space above CT spawn
- Added canopy to main entrance exterior
- Fixed bullet penetration issues with escalator handrails
- Removed cheesy angle under projector in booth
- Clipped projector booth stairs
- Improved angles and LOS on upper floor hallways
- Solidified T hold angles on lower floor lobby
- Improved clarity of where players will enter LOS on exterior lobby stairs
- Added small inset to improve angles while holding auditorium lower entrance
- Added small cover objects to lobby and upper floors
- Removed the windows on the main auditorium doors