Rivals of Aether

Rivals of Aether

Noodles
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Update: 10 Jul @ 11:30pm

v1.17

Init:
Increased idle hurtbox and crouch hurtbox width by 4 pixels
Dash stop 9 -> 5
Leave Ground Max 4.5 -> 5
Max jump hsp 4.5 -> 5
Airdodge speed 7 -> 7.5
Waveland Adj 1.15 -> 1.1
Tech roll 8 -> 10

Fair:
Moved the smear 3 pixels forward during the second hitboxes frame
Added her right arm to the hurtbox during active frames

Nair:
=First Part=
Both hitboxes are now circles
Edited hitboxes to fit animation better

Update: 5 May @ 1:20pm

v1.16

General:
Decreased crouch hurtbox height a little bit
Increased idle hurtbox & crouch hurtbox width

Init:
KBA 1.05 -> 1

Dstrong:
Start up 13 -> 12

Update: 29 Mar @ 1:02am

v1.15

==Runes==
N: Match Starting %s -150 -> -65
==Normal==

General:
Redrew Portrait

Update: 9 Feb @ 8:16pm

v1.14

==Runes==
Finished runeset

L:
Dspec Hitstun 1.4 -> 1.1
Dspec BKB 14 -> 12
Datt BKB 8 -> 10
Datt KBS 1 -> 1.2

E:
BKB 21 -> 16
KBS 0.25 -> 0.4

==Normal==

Beach Ball:
Fixed instance error output when destroyed
Max Damage 12 -> 8
* Made it slightly worse than dice, due to dice actually having to space it.

Dspecial:
Start up [Hitbox] 12 -> 9
Start up Projectile 25 -> 20
Endlag 14 -> 16

Update: 6 Dec, 2024 @ 8:47am

v1.13

Init:
Waveland adj 1.14 -> 1.15

Nspecial:
Beach ball now has a damage cap of 12
Beach ball now has a minimum damage of 4

Update: 26 Nov, 2024 @ 5:42pm

v1.12

AI:
Fixed Recovery error when the player is dead

Update: 29 Oct, 2024 @ 6:06pm

v1.11

General:
Added Custom Sandbert AI thingy

Fair:
Sweetspot KBS 0.75 -> 0.8

Update: 9 Oct, 2024 @ 11:40am

v1.10

General:
added win quotes compat

Bair:
Angle 65 -> 60
BHP 7 -> 6
Damage 6 -> 7
BKB 6 -> 7
KBS 0.4 -> 0.45
Changed whiff sfx

Ustrong:
Changed the final hitbox to be almost similar to the multi hits

Nair:
Fixed the colors being in the wrong spot for the sweetspot on the 2nd part of nair
Landing lag 6 -> 7

Uspecial:
BHP 8 -> 7
HPS 0.9 -> 0.8

Update: 26 Aug, 2024 @ 5:33pm

v1.9

=Runes=
Rune L:
Added crit hit to dattack

=Normal=

General:
Made a new Djump animation
Sweetspot hit now make a water sfx

Dstrong:
Angle 40 -> 361

Ftilt:
KBS 0.85 -> 0.8

Update: 24 Jul, 2024 @ 9:37pm

v1.8

Ftilt:
Hitbox height is slightly higher
Sweetspot width was increased
Endlag 16 -> 15

Dtilt:
Sweetspot angle 75 -> 80
Sourspot angle 75 -> 70
Kbs 0.3 -> 0.25
Sweetspot Damage 8 -> 7
Hitpause lowered by a large amount
* Should make it easier to combo with at higher %s on sweetspot

Fair:
Increased sweetspot hitboxes size little bit
shorter first sweetspot vertical range

Uair:
Lowered hitpause a little
3rd sourspot kbs 0.35 -> 0.3

Fstrong:
Sweetspot has a slightly larger hitbox

Dspecial:
Start up 13 -> 12