Garry's Mod

Garry's Mod

[VJ] CMB Overwatch Synth Legion SNPC
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Update: 21 Jun, 2024 @ 12:06am

Update: 20 Jun, 2024 @ 11:03pm

- Updated Synth Mortar firing method to hopefully be more adaptive. (I hope)
- Allowed Synth Mortar to be able to turn on all axis.

Update: 17 Jun, 2024 @ 3:46am

- Added self:IsOnFire() check when self healing to prevent SNPCs healing whilst on fire.
- Fixed and correctly added dodging convar.

Update: 16 Jun, 2024 @ 5:19am

- Idle rocking effect for the Mortar Synth

Update: 16 Jun, 2024 @ 4:30am

- Ported original effects from the original Super Synth mod, making the Combine Guards effects when firing work correctly.
- Fixed Combine Guard not firing properly when an enemy is not properly seen.
- Added another check to the synths self healing ability, as well as adding a delay for them to actually heal themselves when they are allowed to.

Update: 11 Jun, 2024 @ 5:55am

- Added Mortar Synth
- Added Human Advisor & Commander units.

Update: 10 Jun, 2024 @ 4:24am

- Removed variable that checks if the enemy is not visible for the Guardsman and Super Soldier Synths.
- Added gesture signal animations.

Update: 9 Jun, 2024 @ 5:28am

- Added MK3 Super Soldiers synth.
- Added secondary fire to Super Soldier Synths MK1 & 2
- MK3 has grenade throw ability.
- Reworked synths gesture reload animation tables, and edited function that forces them to move whilst using the gesture reload animation.
- Hopefully, fixed SNPCs switching weapons when there are 1 or 0 rounds in their current magazine.
- Packed Super soldier synths into this pack now.
- Added new sounds for the super soldier synth.

Credits for the content will temporarily go here until I find a workaround with me currently reaching the limit with the description already.

[Zippy and Mytton] - I used the Synth Super Soldier model from their Zbase addon, so go check it out! [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170370576&searchtext=Combine+Beta]
[Lawrence] - Using their edited version of the Super Soldier Synth model, so show them some love and check out their addon! [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574057349&searchtext=Synth]

Update: 8 Jun, 2024 @ 5:14am

- Fixed an oversight in the Super Soldier Synths code that allowed the MK2 rare Brawler variant to have a range attack.

Update: 8 Jun, 2024 @ 4:46am

[This is an early version of the update, meaning not everything is completed]

TO DO: Update the credits with new users of the content I used.

- Hopefully fixed the error with the weapon switch mechanic.
- Added particles to Human Guard Warp Cannon Blast.
- Synths now should have a chance to run whilst reloading, utilizing their gesture reload animations.
- Multiple tweaks to values.
- Grenades are now thrown in a large arc when an enemy is far away, and now there is a lot more forward velocity to their throws, meaning their grenades should be thrown a lot further.
- Synth Specter's weapons now should match their material until death, meaning their weapon is cloaked until they're killed.
- Added super soldier synths, with a MK1 and MK2 variant.
- Fixed crouch firing when moving animations are not being correctly used.
- Fixed some animation translation errors.
- 3 reloading animations if their weapon htype is an SMG or AR2.
- Optimizations here and there.
- Updated the injury effects slightly.
- New requirements for certain behaviours. (Nothing game-changing)
- Added a chance for a custom weapon in the pack to spawn with a laser.
- Tightened spread on flechette rifles

Also, note that the Super Soldier Synth MK2 has a chance to spawn as a brawler, meaning they have no ranged attack due to lacking their hand cannon, and only do melee attacks, and also download this addon for the materials for the Super soldier synth to work functionally. [https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=306078364]

Some Lore Stuff:
The MK1 Super Soldier Synths are extremely cost-effective and efficient to produce. These towering units boast a tough exterior and are armed with an integrated hand cannon that fires plasma projectiles in shotgun-like bursts. Despite their slow movement speed, they can propel themselves over long distances.

MK2 Super Soldier Synths - This advanced upgrade is significantly more expensive to produce but offers superior versatility. Equipped with thicker armor and the ability to move at a fast jogging speed, these synths can also strike the ground with their fists, causing damage to anything in close proximity. Highly capable in combat, they can hold their own against multiple well-armed opponents. However, due to the high resource cost, MK2 Super Soldier Synths are used sparingly compared to the more commonly produced MK1 units