Barotrauma

Barotrauma

Mission Mode Starting Options
Showing 1-8 of 8 entries
Update: 14 Jul @ 6:08am

- Changed all Persistent Emitter types to spawn the actual emitter then remove themselves, just so the new cargo icon does not show above them.
- Changed all afflictions type from "buff" to "lcemitteraffliction", this is only for compatibility reasons if someone tries to make a mod that removes buffs or something.
- Added Experience Gain multiplier options. This lets you modify how much everyone gains experience.
- Added Skill Gain multiplier options. This lets you modify how much everyone gains skills.
- Added Walk Speed options.
- Added Swimming Speed options.
- Added Team Friendly Fire Damage options. This lets you reduce friendly fire damage by chosen amounts.
- Added Repair Speed options.
- Added Welding Repair Speed options.
- Added Maximum Health multiplier options.

Update: 17 Nov, 2024 @ 8:30am

- Modified Cultist Gear spawner to include a gene splicer and 100% husk genetic material, as zealot robes now do not provide immunity.

Update: 28 Jul, 2024 @ 8:18am

- I'm a dumb and forgot All In One had experience emitters, updated that to the new identifier for start at lvl 4 emitter.

Update: 28 Jul, 2024 @ 8:12am

- Very minor quick edit to Emitter Remover to trigger after a slight delay.

Update: 28 Jul, 2024 @ 7:58am

- Completely reworked Experience emitters, now supporting Campaign mode too and spreading to new joiners (Read more below or on the linked guide)
- Changed Experience "Start at x level" and "Passive Experience" emitters into two types: "At Round Start" and "5 Minute Loop", the first being basically the same as the old version except working on successive rounds, the later being a new one that may cause lag spikes every 5 minutes as it checks the entire level for npcs every 5 minutes instead of on round start.
- Added a new cleanup emitter named "Emitter Remover", mainly exists as a way to cleanup the new passive emitters which remain hidden on your submarine, you can also use the console command "triggerevent LCEmitterRemove" to quickly do it mid round too.

Update: 4 Jun, 2024 @ 9:49am

- Added Passive Experience options, compatible with campaign's continued rounds.

Update: 3 Jun, 2024 @ 5:09pm

- Added Ores as a new autofill.

Update: 22 May, 2024 @ 4:57pm