Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena
Showing 1-10 of 10 entries
Update: 26 Apr @ 12:29pm

v1.1.2.0

- Potential fix for a crash on Mac caused by Source Beacons
- Added runes to the general trader's treasure table
- Added junks to the bartender's treasure table
- Each level up will now try to increase source points for characters who missed out on these rewards due to being dead while levelling up

Update: 16 Mar @ 12:36am

v1.1.1.0 (Republish, the mod should work now)

- Added a Hall of Echoes arena (available on new games)
- Winning arena battles will now award some XP to make leveling up more intuitive (available after leveling up and on new games; credits to Pip for helping with the script)
- Enabled "click through" on the beach arena's water plane to allow clicking directly on pesky spirit chickens trying to hide underwater
- Replaced the oasis arena's ambient sounds with something less intrusive

Update: 15 Mar @ 8:48am

v1.1.1.0 (This update is not working because something went wrong while publishing it, get the newer one instead)

Update: 5 Jan @ 10:58am

v1.1.0.0

This update introduces a new "Game Modes" feature, some fixes and improvements, as well as several new Osiris APIs for developers. Game modes allow more complex arena objectives and rules to be applied when fighting inside an arena, making it even more challenging and engaging. By default, a random game mode will be selected for each "boss" fight (i.e.: every 5th battle, or every other if quick progression is enabled), but you can disable this feature if you prefer a more straightforward experience or have some issues with some modes. The following games modes are added by this update:

Survival Mode

In this mode you have to stay alive for several rounds to win. Enemies will respawn in a few rounds when killed and keep coming for you. Either play defensively and take out enemies only when necessary or push forward and never allow them to overpower you.

Defeat the Champion

The enemies are accompanied by a champion - a powerful boss enemy who has increased stats and gains buffs from their allies. The goal is to kill the champion, but eliminating other enemies will significantly weaken them, so always decide who you want to focus on.

Battleground

This is a large-scale arena battle mode where there are not only more enemies to kill, but you are also accompanied by allied NPCs. Lead them from the frontline, let them take hits for you, or just nuke everyone with AoE skills.

Purge the Spirits

Spirits are roaming the arena in this mode and you have to purge all of them to win. Either destroy them directly - by using Spirit Vision and Source Vampirism, or indirectly by killing enemies. Plan around your skill cooldowns and AP for the best possible outcome.

All changes included in this update:
- Added a new "Game Modes" feature (4 modes included)
- Added a new preference to the lobby portal for turning game modes on/off (turned on by default)
- Improved compatibility with mods that use the AI_IGNORED_TARGET tag for player characters, which was causing issues like partially disappearing after a fight while sneaking
- Fixed a typo in the Encourage buff of the "Bolstered Adversaries" mutator, which applied no status effects to enemies
- Removed Invulnerability from the Source Beacon's buff list because it was removing all other status effects from characters affected by it
- Made some improvements to several scripts for potentially better performance and mod compatibility
- Made several API changes, which are potentially useful for developers (check the GitHub page if you're interested)

Thanks for playing, and feel free to leave a feedback about the update if you have some issues or suggestions!

Update: 1 Sep, 2024 @ 12:40pm

V1.0.5.0

- Improved arena combat ending logic to fix several cases of infinite combat when using certain mods or gift bags

Update: 28 Jul, 2024 @ 9:57am

V1.0.4.0

- Decreased the Chest of Fortune gambling price (takes effect only on campaigns started after updating to this version)
- Added a new option to the Chest of Fortune that grants a random high-quality item for an increased price
- Added a toggle for the dynamic difficulty scaling feature to the lobby portal
- Made some slight changes to a few dialog texts

Update: 21 Jul, 2024 @ 9:05am

V1.0.3.0

- Added an option to traders to restock their inventory for a small fee (the option also removes newly sold items by players)
- Roughly doubled the amount of random skillbooks the skillbook trader sells

Update: 11 Jul, 2024 @ 11:43am

V1.0.2.0

- Added Blitz Attack to Boney to make it harder to cheese him (this also makes him slightly stronger)
- Added a toggleable quick progression feature to the lobby portal
- Added a toggleable scattered arena teleportation feature to the lobby portal
- Made some preparations for an upcoming update

Update: 1 Jun, 2024 @ 10:13am

V1.0.1.0

Fixed a few issues revolving mostly around companions:
- Newly recruited companions should now have correct racial tags and features
- Traders will no longer fear/hate undead and won't run away when recruiting undead companions
- Adjusted the magic mirror's teleport back position to prevent being stuck behind it (only for new games)

Update: 25 May, 2024 @ 5:17am

V1.0.0.0

Initial version.