Arma 3
CE - Aviation
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Update: 24 Jul @ 10:44pm

Addeed 3x Mk82 Pylon rack for Napalm Mk82.

Update: 24 Jul @ 10:37pm

Added CBU-85 (Cluster Bomb) with Napalm clustlets.

Updated Weapon Displaynames to no longer say [CE-WEAP], this was accidentally left in from Development testing.

Update: 24 Jul @ 9:39pm

Added Napalm and Willy-Pete munitions; Used Aarens Additonal Air Weapons as a base and rebuilt it.
> Only Napalm and WP Bomb is actually added atm!!!

Update: 23 Jul @ 9:41pm

Actually got custom effects working for pylons.
Finally got the stormshadow to show as being fired when fired (it becomes hidden when ammo = 0)

Update: 22 Jul @ 8:24pm

Updated hardpoints, giving the RHS AH6 & Vanilla helicopters access.
Hardpoints are:
- "MostHardpoints" (Literally most hardpoints, minus FIR stuff).
- "MostHardpoints_Light" (As above but with bomb hardpoints removed for lighter helis).
- "MostHardpoints_PlusMELB" (Just adds MELB to the hardpoint list, seperated in its own hpp).

Update: 21 Jul @ 12:55pm

Updated SFXs to be more reliable.

Added GAU-13 (It's a GAU-19 on steroids)
Updated most of the config to hide base classes that were still appearing.
Updated weapon effects to be more related to the type of weapon (.50Cal drops .50Cal cases etc)

Update: 18 Jul @ 7:24pm

Updated:
- StormShadow sometimes not being able to be fired.
- StormShadow engine SFX not working.
- StormShadow config values.

- .50 Cal Pod has a new firing SFX.

- GAU-19 MELB not being configured properly and thus being unable to fire.

- GAU-19 pod has a new p3d (Thanks partly to EricJ & Vurtual for the Vulcan).
- GAU-19 pod has new firing SFXs.

Update: 10 Jul @ 1:45pm

Updated Munitions compats to actually be in their own pbo, thus not creating dependency conflicts.

Update: 23 Jun @ 9:31am

Updated ALCM to use Storm Shadow in its description/classname.
Added a new SFX pbo, for Munition related sound effects (There are a few sfx in there but only the Storm Shadow and .50 Pod uses them).
Added JSRS compat for the Storm Shadow (Just for the flyby sfx).

Update: 1 May @ 7:29am

Correct missing scope=0 's on my base classes.
Changed p3d used on pod weapons.