Arma 3
Trencher - Eden Trench Generation
Showing 1-9 of 9 entries
Update: 14 Jul, 2024 @ 8:25am

v2.2.1:

Big stuff:
1. Reduce size of trenches in mission file by up to 30x
2. Add area-based module for hiding certain parts of any trench
3. Fix object heights not working in eden correctly

Other stuff:
1. Improve performance when moving many objects
2. Use checkboxes where possible.
3. Various tweaks to trench generation

Update: 14 Jul, 2024 @ 3:59am

v2.2:

Big stuff:
1. Reduce size of trenches in mission file by up to 30x
2. Add area-based module for hiding certain parts of any trench
3. Fix object heights not working in eden correctly

Other stuff:
1. Improve performance when moving many objects
2. Use checkboxes where possible.
3. Various tweaks to trench generation

Update: 25 Jun, 2024 @ 4:08pm

v2.1:

Fix eden preview exit scuffing trenches

Update: 23 Jun, 2024 @ 12:06pm

v2.0:

DRASTIC performance improvement when editing trenches
Add optional AI garrison points
Fix trenches still appearing if all trenches have been deleted from mission
Remove minimum trench width (produce warning and guidance note instead)

Update: 6 Jun, 2024 @ 4:31pm

v1.4

Modules now work correctly in Eden

You can now choose between green or tan sandbags

Improve how corners connect

Update: 31 May, 2024 @ 3:47pm

V1.3:

Match trench brightness to terrain better

Update: 31 May, 2024 @ 12:09pm

v1.2:

Fix 'Blend Trench Ends' disable causing terrain to not generate
Improve end blending algorithm

Add options to skip generating terrain, objects, and hiding objects

Update: 30 May, 2024 @ 4:18pm

V1.1:

Fix crash when exiting mission preview
Improvements to object placement angle (better overlap)

Combined with a TerrainLib update to improve speeds there the mod now runs much better.

Update: 28 May, 2024 @ 2:52pm

v1