Monster Train

Monster Train

Hellborne Pathogens Clan
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Update: 16 Oct, 2024 @ 6:59pm

*Flea now applies Shard 1 to all friendly units.
*Ice Core changed from "Gain +1 Shard each time it is applied to a friendly unit." → "When a unit gains Shard, it gains that much +2 stacks of Armor.

Update: 29 Aug, 2024 @ 4:59am

*Borrelia Daemonium size decreased from 2 → 1
*Virodaemonologist ability buffed from "Gain +4 attack and Armor 3." → "Gain +5 attack and Armor 4."
*Virodaemonologist infusion buffed from "Gain +2 attack and Armor 2." → "Gain +4 attack and Armor 3."
*Spiked Monstrosity changed from "Action: Gain spikes 1 per Shard." → "On Team Turn: Apply spikes 1 per Shard to friendly units."
*Spiked Monstrosity infusion changed from "Culture: Gain spikes 3." → "Culture: Apply spikes 2 to friendly units."
*Carrier Immunologist II health increased from 25 → 35
*Carrier Immunologist III health increased from 30 → 45
*Carrier Bioengineer II and III buffed from applying +5 health to units in hand → +10 health

Update: 19 Aug, 2024 @ 8:13pm

*Added tooltip to Miraculous Recovery describing Debuffs
*Added Applied Attuned tooltip to Spelleogenesis
*Spelleogenesis changed from "Apply Attuned to all non-healing damage spells in your hand. Apply +10 Magic Power to all healing spells in your hand." → "Apply Attuned to all non-healing damage spells in hand. Apply +3 Magic Power to spells in hand.
*Spelleogenesis cost reduced 4 ember → 3 ember
*Rampant Infection changed from 2 damage → 3 damage for each friendly unit spawned this battle
*Booster shot changed +4 Health → +6 Health
*Viral Outcropping no longer has Consume
*Swarm Tactics 2 ember → 1 ember
*Cryogenic Storage infusion no longer erroneously states it gives Frozen
*Hyperlasic Spike and Survival of the Prolific have swapped roles!
*Survival of the Prolific: 2-ember, Consume, "Give a friendly unit +1 attack, +2 health, and Llifesteal 1 for each friendly unit spawned during this battle."
*Hyperlasic Spike: X, Consume, Trigger Culture on all units 2X times.

Update: 27 Jun, 2024 @ 7:27am

*Banner node relabeled from "Hellborne Pathogens" → "Pathogens Banner"
*In-game name changed from "Hellborne Pathogens" → "Pathogens"
*Flea changed from "Apply Contagion 6 to an enemy unit" → "Apply Contagion 6 to the enemy with the lowest health and apply Shard 1 to a random friendly unit with Shard.",
*Super Virus - Super Spreader changed from applying 4/8/12 Contagion per Shard → 3/6/9 Contagion per Shard
*Intro to Biology now shows the number of targets remaining in your deck

Update: 20 Jun, 2024 @ 5:50am

*Fixed typos on Hurried Exit, Antigen Mimic, and Aerosolizer
*Text clarification on Experimental Cloning Device and Roaming Macrophage
*Evolving Resistance has been changed slightly until the Frozen bug has been fixed
*Evolving Resistance cost increased 2 ember → 3 ember
*Evolving Resistance Reserve effect changed to "If this card is discarded at the end of the turn, Purge it.",
*Simplexvirus Diabolicus ability changed from "Summon 1 Recombinant Virus." → "Summon 1 Recombinant Virus and apply Contagion 6 each unit with Contagion."

Update: 18 Jun, 2024 @ 6:41pm

*Antigen Mimic's ability reduced from "Culture: Restore 5 health to all friendly units and apply Regen 2." → "Culture: Restore 5 health to all friendly units and apply Regen 1."
*Antigen Mimic attack reduced from 20 → 10
*Spliced Monstrosity health incrased 10 → 20
*Changed Roaming Macrohpage ability from "Quick. Slay: +3 attack and health." → "Has Attack equal to the amount of Contagion on this floor."
*Roaming Macrophage infusion changed from "Quick and Slay: +2 attack" → "Has Attack equal to the amount of Contagion on this floor."
*Virodaemonologist health reduced 25 → 15
*Virodaemonologist ability reduced "Gain +5 attack and Armor 5." → "Gain +4 attack and Armor 3."
*Borrelia Daemonium cost reduced 2-ember → 1-ember and attack/health reduced 20/20 → 10/15
*Fixed Aerosolizer bug that could softlock the game

Update: 13 Jun, 2024 @ 7:38pm

* Recombinant Virus now targets the back enemy unit instead of the front enemy unit.

Update: 9 Jun, 2024 @ 6:51am

No nerfs, only buffs today!
*Bacterial Growth 2-ember → 1-ember
*Swarm Tactics 3-ember → 2-ember
*Experimental Cloning Device 3-ember → 2-ember
*Carrier - Immunologist health changed from 15/15/20 → 20/25/30
*Supervirus - Hemorrhagic health changed from 10/20/30 → 15/30/45

Update: 6 Jun, 2024 @ 1:16pm

*Supervirus - Hemorrhagic no longer gains health on trigger, but initial health has been increased to 10/20/30
*Supervirus - Hemorrhagic does not gain Trample until level III
*Hurried Exit cost increased 1-ember → 2-ember
*Multistrand DNA cost increased 3-ember → 4-ember and Melee Weakness 2 → Melee Weakness 4
*Mitotic Division now gives Purge to the gained Virion

Update: 4 Jun, 2024 @ 5:48am

*Units that spawn units should now work in preview mode
*Carrier - Immunologist now only buffs unit attack
*Carrier - Patient Zero changed from a Revenge trigger to a Resolve trigger
*Simplexvirus changed from a Revenge trigger to a Resolve trigger and will always summon once per round
*Swarm Tactics chagned from 2 ember → 3 ember, is single target, and only buffs attack. This brings it more in line with Ritual of Battle
*Booster Shot now gives +4 health instead of +4 attack
*Recombinant Virus now only applies Contagion to the front enemy unit
*Vibrio Infernum now requires 4 shards to gain multistrike
*Clarified descriptions of Grant Reapplication and Evolving Resistance
*Spelleogenisis reduced from 5 ember → 4 ember
*Viral Outcropping now summons 2 Recombinant Virus instead of 3
*Hyperlasic Spike reduced from +2/+2 per summoned unit to +1/+1 per summoned unit
*Herzal's Anvil now excludes Champion units
*Carrier - Bioengineer II and III stat gain to hand reduced to +15/+5
*Divinity Sequence changed from "All friendly units gain Multistrike 1. At the end of each combat, gain 10 Pact Shards." to "Your Champion can be upgraded, but all units have one fewer upgrade slots."
*Mitotic Division changed from "Rally and Culture abilities trigger an additional time." to "When you summon your first unit each turn, and a Virion spell to your hand."
*Supervirus - Frozen in Ice II and III now stay as a 1-size unit