Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Assassin, Shadow of the Hollow Night
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Update: 12 Aug, 2024 @ 9:57am

Version 1.1.0:
- New move: Moonrise (invincible uppercut that costs 50% Burst to use).
- Double-Sided Slash: launch angle lowered.
- Nosedive Slash: increased X movement range and frame data on block improved (+0 -> +1).
- Crescent Kick is now hit cancellable into Fastfall.
- Shift Kick is now hit cancellable into normals, and no longer cancellable into dashes.
- Shift Kick is no longer flippable.
- Shadow Clone Advance/Shadow Clone Rush: the clone's action selector now resets to Wait after every turn.
- Air Skewer is now usable on the ground by angling ground Skewer up.
- Air Skewer is now self interruptible, allowing for new combo routes.
- Vanishing Dash has 2 new followups: Shift Feint (a backdash that returns to neutral) and Shift Leg Drop (an upwards shift into a falling kick).
- All Vanishing Dash Shifts other than Feint Shift are now flippable.
- Slasher frame data improved (-1 -> +0).
- Shredder: increased Y movement range.
- EX Skewer invulnerability removed, now that Assassin has a dedicated invincible move.
- Stealth Takedown hitbox width reduced, making it more difficult to option select movement with it.
- Stealth Takedown: increased minimum damage (0 -> 120).
- Fixed a bug where Chain Shifting during Stealth Takedown right as the teleport happens would turn Assassin invisible for the rest of the match.
- Concentration Iasa increased (10 -> 15).
- Chain Shift (Whiff) renamed to Chain Shift.
- A couple of changes and additions to intro dialogue.

Update: 21 Jun, 2024 @ 5:23pm

Version 1.0.7:
- Hopefully finished squashing all the bugs related to Chain Shifting while spawning a clone.
- Orb shot and Black Hole Orb now get deleted when blocked or parried.
- Black Hole Orb now temporarily disables during supers, preventing it from messing up followups and generally causing jank.
- The clone used in Shadow Clone Combination is now fully invincible, which stops it from desyncing from the player if it runs into a hitbox.
- Concentration now has the Next State on Hold on Opponent Turn property.
- Concentration can now be used after a fastfall.
- EX Skewer damage reduced (total base damage: 220 -> 180, total minimum damage: 150 -> 90), the move did way too much damage for its cost and ease to land.
- Grabbed animation no longer uses Ninja's default sprite.
- Intro lines against both Sukunas and Bloodedge added.

Update: 17 Jun, 2024 @ 9:43am

Version 1.0.6:
- EX Skewer no longer breaks for the rest of the game after being used a single time (oops)
- Landing EX Vulture Dive with an orb on screen now disables the orb, like Stealth Takedown.
- Fixed Roll still using Ninja's default sprites.

Update: 16 Jun, 2024 @ 2:58pm

Version 1.0.5:
- Using Chain Shift during a Shadow Clone move no longer locks the clone's controls, and also makes the clone immediately actionable.

Update: 14 Jun, 2024 @ 9:34pm

Version 1.0.4:
- Assault, Shift Forward, Shift Up and Fastfall Shift now all have the Next State On Hold On Opponent Turn property, preventing framekills in certain situations.
- Landing Stealth Takedown with an orb on screen now disables the orb, preventing it from freeing the opponent from the attack.
- Shadow Clone Combination startup increased (7 -> 8), this fixes a bug with the cinematic caused by hitting on the very first frame of the movement and has little to no impact on the move's strength.
- Cross Cast Veil Off now requires at least 75% Burst to use on top of the meter requirement, similarly to the move requiring Vorpal state in UNI.
- Minor edit to one of the default intro lines.
- Added an easter egg.

Update: 13 Jun, 2024 @ 10:13pm

Version 1.0.3:
- Orbs now properly shoot if set at the stage walls.
- Vulture Dive and EX Vulture Dive duration lengthened (32 -> 999) and 1st hit hitstun increased (30 -> 999), this should prevent the opponent from recovering before reaching the ground if used high up.
- Crescent Kick proration changed (0 -> -1), putting it in line with the vanilla cast's guard break proration.
- Vanishing Dash can now be used after Fastfall.
- Fastfall Shift no longer tracks the opponent's Y velocity.
- EX Skewer is now invincible frames 1-9 with initiative, giving Assassin a very strong but expensive and risky defensive option. (Experimental change, may get reverted later if it's too strong)
- EX Skewer followup now actually only triggers if the opponent has been hit by the first hit, instead of the move just checking if the opponent is in hitstun after the first hit happens.
- Added sound effect for Concentration.
- Shift sound effect no longer cuts off.

Update: 4 Jun, 2024 @ 9:27am

Version 1.0.2:
- Flipped Assault startup increased (2 -> 5) and Backdash IASA added, should make flip Assault less potent of a runaway tool

Update: 3 Jun, 2024 @ 9:34am

Version 1.0.1:
- Added a spawn sound for Black Hole Orb
- Updated hit sounds for Orb and Black Hole Orb
- Updated hit sounds for Low Kick, Crescent Kick, Shift Kick and the hits of Shadow Clone Combination that use their animations
- Reduced active frames of the first hit of EX Skewer (4 -> 3): this should stop hits that don't trigger the followup from happening

Update: 2 Jun, 2024 @ 4:39pm

Version 1.0: Release Version