Counter-Strike 2

Counter-Strike 2

Stronghold [Contest]
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Update: 21 Apr @ 12:23am

- Updated Monkey RNG and removed some unused files

Update: 20 Apr @ 4:58pm

- Fixed Monkey entity visibly being killed if Ts took the path to A Long instead of the Underpass

Sorry for the double updates, hopefully thats all that needed hotfixing!

Update: 20 Apr @ 4:21pm

- Adjusted exterior soundscape volumes

Update: 20 Apr @ 1:42pm

Updated to Final Contest Version

- Added Soundscapes

- Added Monkies with trigger events throughout the map

- Added various particle effects to underground sections of the map

- Added falling leaves across the exterior sections of the map

- Skybox updated

- Added minor details throughout the map

- Some other things that I've forgotten but I'm sure they look really cool now

Update: 28 Mar @ 10:20pm

Updated to latest compiled version

- Widened doorways into mid and out of engine room into B
- Ivy Foliage Pass on A Site
- Added Metal Grating all around the inner cirlce of the B Bombsite to add some more sound variety to the bombsite and give the area some more visual uniqueness.
- Added more edge wear destruction to various sections around B Site
- Fixed Radio Tower to rendering when seen from below the base
- Tweaked lighting around Mid and updated various visuals
- Tweaked lighting around A Site areas to be less orange
- Mid Tunnels Entrance from A site retextured to be Brick instead of Concrete
- Changed Concrete Building in front of Squeaky Door to be Brick
- Monke
- Added New Entrance Signs
- Adjusted dirt to tile transition on A site to blend a bit better
- Various other changes I've forgotten

Update: 15 Mar @ 10:31am

- Some optimization changes
- New skybox detailing
- Various A Site changes
- Updated art in various spots around Mid
- Extended Wall by Squeeky 16 units to prevent some weird angles
- Replaced battery gun model ontop of mid with a more unique model
- New Radar Image color to improve readability
- Misc other things

Update: 9 Feb @ 1:53pm

- Adjusted Lighting on WW2 Tunnels to B Site

- Fixed small gap by Mid Con to B

- Probably the official final version for Stage 2 but who knows lol

Update: 9 Feb @ 11:13am

- Fixed some minor mesh issues

- Fixed some unintended overlays

- Tweaked some hitboxes on certain rock props

- Adjusted lighting on A Site interiors

- Adjusted clipping on B site to better clip the window building

Update: 8 Feb @ 8:57am

- This time for sure the map is good I promise

- Fixed some more broken or bad light probe volumes

Update: 7 Feb @ 8:23pm

- Fixed some bugs

- Tweaked Post Processing

- Updated Clipping based on Feedback

- Enabled Autogenerated Deathmatch Spawns

- Changed some lighting in various places for better visibility and to improve overal look

- Optimized Light Probe Volumes for better reflections and fixed areas with bad ones.

- Fixed an issue where a small slither of the map could stop rendering due to some aggressive optimization techniques.

- Sealed some holes

- Made the map bettererer