Rain World

Rain World

The Unbound Slugcat
Showing 21-30 of 56 entries
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Update: 26 Sep, 2024 @ 5:21pm

Update: 26 Sep, 2024 @ 5:20pm

Update: 26 Sep, 2024 @ 5:19pm

Update: 4 Sep, 2024 @ 2:04pm

- Fixed some MS rooms that weren't connected properly
- Gave Unbound a unique tail at long last. This is only for non-DMS, non-Random Buffs. I don't know what those will do to it yet...
- No seriously I got rid of Smiley for real this time guys
- Tweaked Drainage, so he can now traverse it properly
- Fixed Unbound not glowing! Now he does. Constantly. However, he will NOT see void spawn. This is on purpose.
- Some files were duplicated? Umm, I'm sure that's nothing
- New sleep screen! Thank you, Wolfycatt!!
- The game now detects if Gamma is in the room with Unbound, to be used in the future. Unfortunately the graphics aren't yet working properly... but hey, it's there!
- One new path through Garbage Wastes if you don't have MSC, two if you do. If this isn't working properly, please let me know.
- Fixed swim speed still being reduced when in the Void Sea
- My sanity is now gone
- New path in Shoreline- escaping Submerged from the lower path is now more of a valid option
- Couple fun new Submerged spawns
- New Pebbles dialogue! He now properly reads pearls... probably. DON'T GIVE HIM THE UNBOUND KARMA PEARL DO NOT DO NOT DO NOT DON'T GIVE IT TO HIM YET DON'T
- Added a party button
- Push to meow compatibility!

Update: 17 Aug, 2024 @ 12:29pm

- Attempting to fix an error with Shoreline rooms refusing to load
- Went back over the SL rooms I made in general. They were some of my first rooms, okay?
- Fixed an error in MS that'd instantly kill a certain Jellyfish
- Unbound can now swallow his own pearl back. Nothing else, though. Unless you toggle that.

Update: 16 Aug, 2024 @ 4:05am

- Fixed an error where Pebbles sometimes decided he doesn't want to exist and vanished
- Fixed Pebbles not reading pearls. I forgot to comment out a line from when I was planning to release earlier bug fixes before dialogue was done.
- Started to re-comb through shoreline rooms, as many were missing their shading
- New start location, sorta
- More, if you know where to look...

Update: 13 Aug, 2024 @ 3:40pm

- Attempting to fix world file issues. Lord fuckin knows if they're actually fixed tbh I'm convinced it depends on Rain World's mood at this point
- Fixed a bug where the intro would randomly decide it wants to come back to haunt Unbound and break the game
- Fixed graphics so they'd load post-mod initiation and thus would actually realize when DMS or Random Buffs is enabled, rather than deciding it wants to break for some people
- Fixed Pink's Unbound DMS skin so it now shows up. Sir why did you eat your own skin
- Added the option to use Unbound's default atlases via DMS, as well as my own DMS skins
- Attempting to add more fixes to DMS. Unfortunately sometimes his tail vanishes but I've yet to learn why. But it's better than before at least

Update: 11 Aug, 2024 @ 4:16pm

- New arena icons
- Arena colours support, including jumpsmoke
- Pebbles now has new dialogue. It's recommended to reset to see it.
- Expedition support
- Unbound will sometimes spawn in new locations in Expedition
- Unbound no longer gets Neuron missions he can't complete
- Pearls must be brought to Five Pebbles rather than LTTM, and the UI reflects this
- Dress My Slugcat support
- Backend region things
- Random Buffs support (I really wanted to play it, ok?). Losing his tail has an effect on his cyan jumps.
- Fixed some memory leaks connected to hooking that'd cause the game to crash upon opening, or worse, lag
- Banished Smiley to the depths where they belong
- Fixed Gamma's ID. They will no longer either eat all other spawns or duplicate.
- Five Pebbles invites Unbound to a sleepover! Against his will.
- Tweaked how Graphics render their location, meaning they should be even more accurate
- Gamma no longer minds Unbound as much, and is less likely to run away when approached by Unbound. This is not true of other slugcats, who still scare it
- Unbound can no longer grab Gamma
- Unbound can now grab neurons, even if they belong to Moon
- Gamma no longer respawns immediately if killed by another creature
- Intros should now wait until the player is realized
- Some more rooms that are only accessible through warp and will be used later on
- Gamma now has different levels of interest in other creatures, meaning all Downpour creatures are no longer disinteresting (why is that a thing, anyway?)
- All (obtainable) vanilla and MSC pearls now have dialogue with Five Pebbles
- Long jumps were buffed. They go noticeably farther and higher now.

Update: 23 Jul, 2024 @ 1:40am

Update: 22 Jul, 2024 @ 1:16pm

- Should have fixed Unbound's graphics... part two billion.... can we get a yeehaw..........
- Unbound now starts expelling smoke when hurt and after triple jumping
- Triple jumps now change the ring colours even farther
- Fixed Unbound's eyes not changing colour
- Started on tweaked Submerged spawns. It WILL be fucky, I'm not done!
- MS and SL now have broken gravity effects. These effects should occur less and less often the longer you've played in his campaign
- Set up some backend variables to prepare for ingame cutscenes. If you see the new thing in the files... err... n... nuh-uh!
- Zap coils don't autokill Unbound, but still do substantial damage (and thus CAN kill)
- Unbound (should have) glow without it being considered a story-dependent glow- what this means is, no more seeing void spawn too early!
- Made edits to some missed MS rooms to make them more accessible, less torturous, ect.
- Turned Unbound's swim speed up a tad. He's still pathetic, just a little less so