Rivals of Aether

Rivals of Aether

SSL Deku Link
Showing 1-4 of 4 entries
Update: 24 Jun, 2024 @ 7:44pm

v1.2

Update: 9 Jun, 2024 @ 2:33pm

v1.1
```ssl deku link


-Added Sleep/Stun sprite (Elegy of Emptiness)
-Adjusted movement VFX and overhead percent (Thanks to Rioku / Dinobros (i think) for the adjusted Movement VFX)
-Fixed a couple bugs with SFX
-fixed char_height and utilt offset
-added charselect.ogg
-fixed load.gml
-Fixed bug that allowed Deku Link to superjump during states other than crouch (mostly getting hit or dashing and immediately mashing jump thereafter)
-adjusted Zora palette

-Jumps 2-5 are now quite a bit higher - This might be too much but im gonna let it rock for now and revert it if necessary later.
-Superjump and down tilt now have "Early" versions that have a small window to be done before your charge is fully completed, about 30 frames. For superjump, it goes less high and does less KB, and for DTilt, it just doesnt shoot the seed as far.
-Uair vertical lerp reduced, and shifted further above Deku Link. Should make it slightly more consistent while making it look and feel less janky.

-Utilt hitbox properly matches body, much less distance coverage as a result (forgot to change it lol)
-D-Air is now faster (16 -> 13) and no longer has whifflag, effectively making the endlag go from 24 -> 16. I forgot to remove the whifflag from it since its a projectile. Also has -6 VSP instead of -4 to help it be more consistent for recovering. However, the stun is reduced (100 -> 75). This might end up making it a bit of a problem move, but we'll see.
-Dtilt stun reduced (200 -> 150)```

Update: 7 Jun, 2024 @ 7:22pm

v1.0

Update: 7 Jun, 2024 @ 6:40pm

v1.1