Left 4 Dead 2

Left 4 Dead 2

Cremator [Spitter]
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Update: 5 Feb @ 10:36am

removed unfinished aim matrix
added temporary raw_aim_idle_standing
removed unnecassary files

Update: 6 Jan @ 3:31am

recompiled anim_spitter
bad sequence fix

Update: 4 Jan @ 6:59am

consistency

Update: 19 Dec, 2024 @ 1:50pm

fixed spitter anims orientation - spitter.smd ragdoll.smd
should display correctly in tumtara now

Update: 9 Nov, 2024 @ 7:22pm

animations reworked (finger bones decided to export correctly)
replaced animations with anim_cremator.mdl
used original rig with changed bone names
jigglebones added to trench coat
attatchment edits

Update: 19 Jun, 2024 @ 12:52pm

Adjusted Valve crouch walk south anims.

Update: 18 Jun, 2024 @ 8:34am

Adjusted Valve a_crouchWalkW anim.

Update: 18 Jun, 2024 @ 3:17am

Weights changes.
Adjusted Valve a_crouchWalkE anim.
Adjusted north running anim left arm position.

Update: 17 Jun, 2024 @ 12:18pm

Valve crouching anims adjusted and added sequence to xdr qc: Crouch_Idle, a_crouchWalkN, a_crouchWalkNE, a_crouchWalkNW, a_crouchWalkZero.
Readjusted running anims: a_RunN, a_RunNE, a_RunNW, a_RunZero.

Adjusted Standing_Idle anim.

Update: 14 Jun, 2024 @ 5:54pm

Adjusted xdr qc