Door Kickers 2

Door Kickers 2

NGF Asset Pack
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Update: 9 Jun @ 6:39am

- Mountaineer rework - They are now divided into regular Mountainer and Mountainer Commando.
- Regular mountainers don't wear Armor anymore. Instead of wearing only the Chestrig, they travel faster and aim faster. In addition, the ratio of units using Rifle Grenade has increased significantly, and RPG-26 and Romat-MG have been obtained.
- Mountainer Commando is elite element of their unit. they are has a ROMAT-PARA Rifle that allows them to use Automatic fire mode. This weapon is the custom of Mountaineer unit. They also use grenades more actively.

- As a visual element, I added a wool collar to the model of Ultranationalist units. I'm not sure I can call it a visual element because it's hard to see at the top view.
- changed firing sound of AK-203 and AK-204.

Update: 14 May @ 9:50am

- Increase Agressiveness of mountaineer
- Mountaineer assaulter now use mini uzi instead ppsh-41

Update: 13 May @ 3:51am

Update: 13 May @ 3:50am

- added ui for 2A42 Autocannon.

Update: 12 May @ 9:03am

Balance :
- Enemies now usually can moving during shooting. Not if they are using general-purpose weapons, or are leader. Now they move seamlessly in CQB situations. also reduced the chances of enemies deciding to ambush. Therefore, they are more aggressive.
- General rifleman of NGF(replace Grunt Insurgent) will no longer wear body armor.
- The leader is now very likely to be ambush. He will protect himself for keeping provide buffs and orderto his troops. (hopefully)
- now mountaineers usually using rifle grenade launcher.

New Map Assets :
- two military maps
- various NGF weapons added for asset pack

Fixed :
- AI adjusted to make HVT behave more naturally
- now Ultranationalist executioner want to kill hostage

Update: 16 Apr @ 10:07am

- fixed tagilla's weapon is missing

Update: 13 Apr @ 12:01pm

- fixed issue related animation

Update: 13 Apr @ 6:54am

- Ultranationalists themed TOD campaign beta

- Enemies inventory rework and improved model, texture and animation.
- Enemies attacktype is reworked. Now each enemy has a different 'Veterancy' and It has a huge impact on how they handle weapons. It means that poor rabble can no longer suddenly become powerful when pick up the weapon that Elite unit used.
- Pickup weapons rework

- F-Advisor Assaultgroup now uses more heavy equipment that is more appropriate for Assault
- Two variation added to the irregular fighter. One of them weared beret added as a weak element of VDV.
- Added Leader and trooper using OTS-14-1 to VDV.

- Militia's melee weapon is no longer a hammer. now it's AK bayonet.
- Deleted Nowheraki Special Forces. Replaced by Spetsnaz Comando.

- Enemy will load Grenade launcher faster
- Decrease Aiming speed of HVT and Pistol Executioner.

- Improve USMC's texture and model
- now USMC breacher has Door charge kit.

- Free nowheraki Forces is added. in NGF overhaul pack, they're replace Alied NWS and militia units.

- BMP IFV's Armor stat is increased 60 to 70.
- New map asset : National flag of Nowheraki. Hardliners flag of Ultranatinalist.

Update: 1 Mar @ 8:44am

- fixed T-72B tank don't attack. if you're map maker and used it to your map, you have to delete T-72B tank on your map and load prefab and place again

Update: 26 Feb @ 5:43am

-fixed wrong CIA RPG-26's penetration stat