XCOM 2
[WotC] The Sectoid Voidweaver
Showing 1-6 of 6 entries
Update: 29 Dec, 2024 @ 12:25am

RustyDios rewrote a script and now you can install this mid campaign and have both the enemy and the autopsy.

Update: 21 Jul, 2024 @ 2:35am

Small change to the Voidweaver's AI. It will now no longer run away before performing the summon.
Default boss Action Points set to 1 from 0. After playing with 0 for a while I found it too easy even with minimal mods, you can always go to the ini settings and change it back if 0 works better for you.

Update: 12 Jul, 2024 @ 11:12am

Small change in the Imperious' AI. He'll shoot more from a distance instead of always trying to get close for the grab.

Update: 10 Jul, 2024 @ 3:58pm

Fixed small errors mentioned in the comments. None were critical if you don't want to update.

Update: 15 Jun, 2024 @ 10:18am

Update: 15 Jun, 2024 @ 1:36am