Smack Studio

Smack Studio

Barry Blobfish
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Update: 12 Mar @ 11:46pm

Ver 1.55: Extra Balancing
- UTilt's base knockback now set to 7 and knockback scaling is now set to 0.08.
- BAir's multihit boxes now do 2 damage each.
- BAir now has its own landing animation with 7 frames of landing lag.
- UAir's base knockback now set to 8.
- UAir also has its own landing animation also with 7 frames of landing lag.
- DAir's landing lag increased to 10 frames.
- Neutral Special now ignores shields.
- Side Special now has a unique animation that plays if you try to use it before the cooldown timer ends.

Update: 12 Mar @ 12:13am

Ver 1.5: More Balancing

- UTilt has three more frames of endlag
- UAir has 5 more frames of endlag, ending on frame 20
- Down Tilt's ending animation now smoothly goes to crouch animation if you are still holding down after doing the attack.
- Ultra now unpauses everyone on frame 34.
- Ultra now has hurtboxes across the entire animation, however Barry will gain super armor during the cinematic black screen, and will lose it as soon as the black screen disappears.
- Any move that involves extending Barry's fin or tail now has a hurtbox at said fin or tail.
- Up Special's multihit now has a launch angle of 75.
- Side Special's boomerang now has a launch angle of 45 and will disappear on shield.

Update: 14 Feb @ 12:26pm

Ver 1.4: Balancing Barry

- FTilt now actually has a hitbox from frame 16 onwards.
- Startup poses and timing for Fair, Bair, Uair, and Dair slightly adjusted.
- Nair and Uair now have 6 frames of landing lag.
- Fair and Bair now have 7 frames of landing lag.
- Dair now has 10 frames of landing lag.
- Bair's multihits now only do 1 damage with the final hit lowered from 5 to 4%.
- Fspecial's bowtie now throws slightly higher.
- Dspecial's slam input changed from attack to special
- Barry's grabs ignore shields.
- Ultra's multihits now do 3% damage each instead of 4.

Update: 21 Oct, 2024 @ 10:24pm

Ver 1.3: LAP Compatibility
Use the tag Z_Barry if you want your character to have unique interactions!

Update: 20 Sep, 2024 @ 10:28pm

Ver 1.2: Ultra's attack hitbox startup delayed by 5 frames.

Update: 2 Aug, 2024 @ 12:45am

Ver 1.12: Get rid of stray pixels.

Update: 17 Jun, 2024 @ 9:47pm

Ver 1.11: Quick Portrait Fix

Update: 16 Jun, 2024 @ 8:58pm

Ver 1.1: The Day 2 Update

This update changes Barry around various bits of feedback recieved.

- Barry's neutral special animation is a smidge faster and the grabbing hitbox for his mouth is now 3 frames faster. The damage for grabbing and launching the opponent are now 1% more. Grabbing does 6% and launching does 9%.
- Down special has been changed so it can only be done once before Barry touches the ground to prevent air stalling.
- Forward Strong's extra hitstun on the first hit changed from 0.5 to 0.1, to still allow time to follow up with the second hit of the strong, but not enough to immediately combo into Ultra if the opponent is able to DI.

Update: 15 Jun, 2024 @ 2:46pm

First upload wheee