Space Engineers

Space Engineers

FireBrigade - A world on fire
Showing 31-40 of 64 entries
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Update: 4 Jul, 2024 @ 10:37am

1.0684
- Rewritten parts to improve efficiency

Update: 30 Jun, 2024 @ 2:59pm

1.0683
- Patched for hidden blocks on fire (when right clicked to remove)

Update: 27 Jun, 2024 @ 11:52am

1.0682
- Patched to output response to chat rather then display to screen
- Added autothrottler to cope with heavy performance.
- Added command to set autothrottler: fb#throttle auto/manual

Update: 26 Jun, 2024 @ 5:50pm

1.0681
- Patched to handle last remaining block when repaired

Update: 26 Jun, 2024 @ 1:38pm

1.068
- Patched for a substantial speed performance
- Patched for blocks with red color ending up in fire list

Update: 25 Jun, 2024 @ 9:54pm

1.067
- Patched to synchronise fires to player clients in multiplayer environments

Update: 25 Jun, 2024 @ 7:08pm

1.066
- Patched a fault in the batch processing leading to not all blocks spreading fire

Update: 24 Jun, 2024 @ 7:49pm

1.065
- Added system throttler allowing the MOD to idle when system is to busy. Default is set to 100 to allow slow worlds to have fire. Advised is near 40.
- Added new command to set the throttle value as : fb#throttle [15-100] ms. Where the mod will idle when system response takes longer then the throttle.
- Patched to better detect new damage (fire from rockets occur 50% of the time)

Update: 24 Jun, 2024 @ 6:09pm

1.063
- Patched to apply start/stop to the event system
- Applied a maximum of 1000 new blocks to add per tick
- Applied a maximum to events handled per tick. Set to 10 per default.
- Added new command to set max events as : fb#events [1-100]

Update: 24 Jun, 2024 @ 2:47pm

1.062
- Patched for using an index in use
- Applied system load to run flag improving overal performance