Starbound

Starbound

Planet Search
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Update: 5 Sep, 2024 @ 6:36am

Planet Search 1.5.3

  • Fixed a bug causing some biomes to not display in the "Additional Biomes" list.
  • Added a visual indicator when viewing a search result, this should alleviate some confusion when it's unclear which planet was the search result.

Update: 30 Aug, 2024 @ 11:00pm

Planet Search 1.5.2

  • Fixed an edge case causing some biomes to be skipped.

Update: 27 Aug, 2024 @ 12:47pm

Planet Search 1.5.1

  • Fixed an error where the postLoad script would break if a biome has an invalid weather file.

Update: 25 Aug, 2024 @ 6:07pm

Planet Search 1.5

  • Added a postLoad script for OpenStarbound[github.com] users.
    • It attempts to automatically fill in a name and icon for biomes that haven't been patched to support Planet Search.
    • It also detects what weathers can appear on each planet type for use in search filtering.
  • Overhauled the search confirmation window, it now contains search filters and will dynamically resize based on what filters are available to the requested search.
    • Added an option for restricting the search to visited planets, previously only restricting to unvisited was possible.
    • Added weather filtering for OpenStarbound[github.com] users.
    • Added planet type filtering for biomes and dungeons that can appear on multiple different planet types.
    • Threat level filtering can be adjusted here and it's been given a proper widget to more clearly indicate how to use it.
  • Changed the logic of the search bar in the search menu.
    • Added searching via IDs by prefixing with "_", for example "_garden" would display a Lush planet. (You can also do "/id=garden".)
    • Added searching via layer by prefixing with "@", for example "@underground" would display all biomes/dungeons that appear underground. (You can also do "/layer=underground". Valid layers are: "sky", "surface", "underground", and "core") (This one becomes way less useful if you have Frackin' Universe installed because most biomes/dungeons can appear on ANY layer on Unknown planets.)
    • Adjusted searching via threat level to work by prefixing with "$", for example "$4" would display all planets that can appear with threat level 4. (You can also do "/threat=4" or "/tier=4".)
    • Layer and threat filters support using operators. ("@>underground" would match all biomes/dungeons that are above the underground layer, "$>4" would match all planets above threat level 4. Valid operators are ">", "<", ">=", and "<=". They can also be used with long-form filters like so: "/layer>underground".)
  • Fixed incorrect threat level displaying on the "Found planet!" pop-up.
  • Fixed 0 gravity being displayed as "High" instead of "Low".
  • Fixed multiple threat level filters in the search bar only applying the final one to the search.
  • Fixed some subregions being ignored because their parent region was already processed.
  • Adjusted dungeon display logic, it now additionally checks for "name" instead of only checking for "ps_name". ("name" is the preferred way going forward, but "ps_name" will remain for compatibility.)
  • Removed a redundant planet name check from the biome list logic.
  • Removed a redundant check for if the search failed pop-up is open.
  • Removed an unnecessary variable used to detect if Starmap Zoom Slider is installed.

Update: 13 Jul, 2024 @ 4:50am

Planet Search 1.4.1

  • Fixed biomes with an empty "subRegion" being skipped when detecting valid biomes.
  • Adjusted the search menu to fix a miscolored line of pixels.
  • Fixed the scrollbar in the search menu being misaligned by 1 pixel.
  • Increased the size of the "Found planet!" pop-up to help prevent cut-off.
    • Added planet gravity to the pop-up to fill in empty space created by the increased size.
  • Changed "Ores" to "Geological Analysis".
    • "Weather" and "Geological Analysis" now get their text by copying from the equivalent planet info string.
  • Added scrollbars to the "Found planet!" pop-up.
  • Removed the redundant "planetSearch_hideBiomes" array, it was functionally identical to "/planetSearch_ignore/biomes/".

Update: 12 Jul, 2024 @ 5:44pm

Planet Search 1.4

  • The search menu is now initialized asynchronously.
    • This should improve performance on weaker hardware and fix the script instruction limit being reached while loading with a lot of mods installed.
  • Implemented searching for mini-biomes.
  • Adjusted the list of biomes in the "Found planet!" pop-up.
    • All biomes are now displayed, including underground ones.
    • If you're searching for a specific mini-biome it'll always appear first in this list. (If you're searching for an ignored biome using admin mode it'll be forced to appear here.)
  • Changed "Surface Biomes" to "Additional Biomes" to reflect the changes made to the biomes list.
  • Fixed search being unavailable while in admin mode if the player's ship hasn't been repaired.
  • Changed the code for preventing duplicate entries in the search menu.
    • This should also help prevent the script instruction limit being reached.

Update: 27 Jun, 2024 @ 4:15pm

Planet Search 1.3.1

  • Added more widgets to the auto-positioning function.
  • Fixed duplicate weather being listed.
  • Fixed search sometimes not working with modded threat levels that have a decimal? *This might still have issues, idk
    • Threat level is now rounded to the nearest whole number while searching. So "4" can match "3.9" but not "3.2".
  • Moved some regex stuff into a new "planetSearch_cleanString" function.
  • Moved threat level filtering into it's own function.
    • This also removes a redundant filter check while searching planets.

Update: 26 Jun, 2024 @ 10:12am

Planet Search 1.3

  • Overhauled the found planet pop-up.
    • Now displays orbiting star, surface biomes, threat level, environmental hazards, planet size, weather, dungeons, and ores.
    • If an ocean is detected it displays the liquid type of the ocean with the environmental hazards.
    • Unknown biome names are detected from the Personal Tricorder's GPS data when Frackin' Universe is installed.
  • "SEARCHING..." label and progress label now slowly pulse to match the behavior of vanilla's "SHIP IN TRANSIT" label.
  • Removed unused size variable from search tabs.
  • Fixed an interface crash caused by More Planet Info expecting "naturalcave" (Mines) and "gardengate" (Ancient Gate) to have an "icon" variable.
  • Fixed Asteroids and Ancient Gateways not appearing in the search menu.
  • Fixed iterating over systemTypes that can't generate.
  • Fixed a minor typo in the planet search script.
  • Cleaned up more redundant filter variables.
  • Adjusted "planetSearch_ignore" logic to properly disable when a player is in admin mode or when "planetSearch_disableIgnore" is enabled.

Update: 23 Jun, 2024 @ 4:12am

Planet Search 1.2.1

  • Added clarification to the search confirmation when threat level filtering is being used.
  • Changed the search button to be disabled instead of invisible when search is unavailable.
  • Fixed search filter not being reset after a search has completed.

Update: 22 Jun, 2024 @ 4:14pm

Planet Search 1.2

  • Improved search menu filtering, you can now combine multiple searches by separating with commas.
  • Added threat level filtering, if you enter a number into the search bar it'll only show planets that can appear with that threat level.
  • Players in admin mode will now be allowed to see all possible things to search for, even if they've been patched into "planetSearch_ignore"
  • Added "planetSearch_disableIgnore" to cockpit.config, if set to true then nothing will be ignored.
  • Fixed a redundant filter variable existing.