Left 4 Dead 2

Left 4 Dead 2

sfproject (San Francisco Campaign) (Alpha M1V38-M2V21)
Showing 1-10 of 12 entries
< 1  2 >
Update: 17 Jul, 2024 @ 2:41am

m1
- changed starting caracters to l4d1 classic characters
-mid bridge pit made wider to improve visibility to imply drop down
- moved begining car alarm to end of bridge
- moved barrier alarm car closer to the fire area
- added cosmetic tweaks relating to water
- many other minor changes
- (known bug, intro camera holds player in place due to improper porting from old sequence)

m2
- changed scene to be nighttime and rainy following the m1 env change
- huge improvements to layout of first half of map
- attempted instant restarting bug fix
- many nav improvements
- offices have much more decorations
- improved military yard scene to be more inclosed
- improved first street scene to flow better
- added decals and other cosmetic story telling details
- added many other minor changes

Update: 12 Jul, 2024 @ 4:20am

- Fixed game breaking bug in m2 that caused the game to auto complete if chosen from menu
- Fixed cubemap issue causing half the bridge to be white
- Remvoed 2 tier 2 weps at the back half of the map due to balance worrys.
- Fixed ladders not working propperly around the map
- Added a laddar to the very end of the level
- Adjusted the intro camera to have better clipping with the truck window scene
- Added a clipping texture under the main broken bridge scene to aid with preventing a chargers from frequently taking you off the map.

Update: 11 Jul, 2024 @ 9:45pm

- fixed filename bug that prevented map 2 from loading correctly

Update: 11 Jul, 2024 @ 8:48pm

- Added fix to guns at spawn, (previous patch diddnt fix it)
- Added back combat shotguns in 2 places twords the end
- Moved the charger spawn for the first big bridge hole to behind the car
- Added a few arrows pointing where to go in the mid map

Update: 11 Jul, 2024 @ 7:55pm

- added more holes in the celing with rain drip effects to imply areas where you wait and shoot bettering gameplay suggestive flow.
- corrected spawn weps not spawning near the tank
- moved fire barrier forward for better visibility
- added 2 laddars in the middle of the map to help survivors backtrack of a team mate goes down before.

Update: 11 Jul, 2024 @ 1:27am

- Art Passing Chapter 1
- Adjusted and added rain dropplet particles in many places
- Added a few holes in the celing to show off the bridge
- removed many unneeded models from under the bridge to improve frame rate
- a few other minor cosmetic changes relating to rain effects.

Update: 10 Jul, 2024 @ 6:37am

- Rebuilt lighting for map 1 from scratch
- added rain to map 1
- added several light posts and light spots to map 1
- many other cosmetic changes

- added loads of content to map 2
- added longer path to map 2
- added roof spawn to map 2
- attempted elevator sequence to map 2
- changed the skybox of map 2
- many major changes to map 2

Update: 28 Jun, 2024 @ 10:29pm

sf_m1
  • Added initial soundscape(s)
  • First gameplay/detail pass of area past barricade
  • First gameplay/detail pass of checkpoint area
  • Remodeled barricade prop to fit location
  • Infected swarms should be less likely to spawn outside the starting area
  • Fixed missaligned windows
  • Decreased brightness of all headlights
  • Improved nav on overturned bus at start
  • Repositioned trailer in first area
  • Fixed numerous infected ladders (some still remain)
  • More generous clipping on various ledges
  • Improved clipping on ramp before barricade event
  • Fixed lingering fire on barricade event
  • Repositioned ammo spawn at barricade for better visability
  • Attempted fix for barricade event swarms
  • Improved clipping around barricade props
sf_m2
  • Initial 15% layout, playable

Update: 22 Jun, 2024 @ 1:05am

sf_m1
  • Survivors are more talkative
  • Lowered gas can/propane tank/Molotov spawn rate from 1.6 to 1.1
  • Added additional melee weapon/pistol spawn outside starting area (guaranteed). Will only spawn one of the weapons
  • Decreased chance of starting sniper rifle to 25%
  • Realigned police barrier outside starting area, given better clipping
  • Increased initial "safe area" anti-infected area
  • Reduced the number of infected spawning outside the starting room
  • Once a player leaves the starting room, infected can enter
  • Added bus that blocks initial path to increase infected spawn areas
  • Reduced shadow density directly outside starting room
  • Removed one explosive spawn from box truck in front of starting area
  • Moved propane truck outside to increase infected spawn areas
  • Added additional truck in first car area to increase infected spawn areas
  • Removed two projectile spawns that were hard to locate
  • Added infected ladder onto back of bus outside the starting room
  • Added car alarm warning chirp when first drawing visibility on initial alarm car
  • Fixed broken hud warning for initial alarm car
  • Replaced adrenaline spawn with gas can spawn before first ramp
  • Relocated blocking props before first ramp to better draw player vision to the side area
  • Added additional lighting and props to the side area of the first ramp to draw player vision
  • Removed one weapon spawn from the first ramp
  • Increased possible item count on ramp side area to 2, 1 always guaranteed
  • Made clipping on fallen survivor outcrop more generous
  • Added flames to draw player vision to outcrop and show potential loot
  • Restricted and randomized fallen survivor outcrop loot
  • Added infected spawn area behind truck on outcrop, added infected ladders
  • Added dedicated SI spawn to first ramp area
  • Added additional infected ladders to first drop down
  • Improved clipping and navigation around infected ladders on first drop down
  • Cars in barricade area are now physics props
  • Removed alarm car from barricade area
  • Barricade event lasts 30% longer
  • Barricade event contains 40% more infected
  • Barricade event blocks Chargers and Jockeys from spawning
  • Removed guaranteed Molotov from in front of barricade
  • Randomized gas can spawns in barricade area
  • Adjusted layout directly after barricade event
  • Various detailing added

Update: 20 Jun, 2024 @ 3:51am

- fixed bug in mission text that prevented the map to load at all