Fraymakers

Fraymakers

Amingo
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Update: 17 Jun @ 1:09pm

1.0.3

(+) The sweetspot and sourspot of nair are now swapped (similar to Dr.Man)

(-) Fsmash has 12 more frames of endlag

(-) Nair has 6 more frames of endlag

Update: 24 Apr @ 5:41pm

1.0.2

(-) Dtilt hitstun changed from 1 to .55

(=) Less hitstop on dair

(-) GUESS WHAT!! NO. MORE. AUTOCANCEL!!

(-) Nspec has 3x more endlag

(=) Gravity on the endlag of nspec changed from 1 to .3 w

(-) Ftilt is no longer actionable at later frames

(-) Fair has 4 more frames of landing lag

(-) Bair has 2 more frames of landing lag

(-) Dair has 4 more frames of landing lag

(-) Hurtbox on nair extends a bit past the actual hitbox

(-) Grounded Fspec has 2x more endlag

(-) If Fspec hits shield, it sends amingo into special fall

(-) Nspec now has 15 frames of landing lag

(-) Aerial Dspec no longer stops all momentum

(-) Amingo can now move during Aerial Dspec

Update: 14 Feb @ 5:14pm

1.0.1

- In general, these changes were made to tone down some of the insane pressure and frame data this character has, while also making him more fair to fight. He's probably stil broken, but i think these are good first steps

(+) Dspec can now actually low profile

(+) Fspec can now grab ledge

(+) Increased ledge grab range on aerial dspec

(+) Uspec aerialspeedcap increased from 3.25 to 6

(-) Fair sweetspot bkb and kbg changed from 55 to 35

(-) Utilt sourspot bkb changed from 90 to 70

(-) Ftilt now has a sourspot closer to amingo

(-) Ftilt has 5 more frames of endlag

(-) Grab now has 16 more frames of endlag

(-) Projectille (no direction) bkb changed from 50 to 25

(-) Increased dmash start-up by 3 frames

(-) Increased dmash endlag by 9 frames

(-) Doubled fsmash's endlag

(-) dtilt should be less safe on shield

(-) Jab 1 has 2 less active frames and 3 more frames of endlag

(-) Uair no longer autocancels

(-) Uair has 5 more frames of landing lag

(-) Dair's autocancel moved from frame 29 to 37

(-) Bair no longer autocancels

(-) Doubled nair's landing lag & endlag

(-) Nair no longer autocancels

(?) Projectile now activates on shield

Update: 26 Jun, 2024 @ 5:38pm

1.0.0
RE-RELEASE