Garry's Mod

Garry's Mod

[VJ Base] Combine Spider Synth SNPCs
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Update: 2 Jul @ 8:58am

- Updated and slightly improved the door-breaking mechanic.
- Added new convar, and made slight changes to the range attack anims.

Update: 2 Jul @ 5:02am

- Lots of micro optimizations to base code.
- Removed unneeded debugging print code.
- Optimized texture handling for the V2 synth.
- Melee knockback has a 1 - 2 chance to be doubled when the enemy is hit.
- Added randomization to sound pitches and certain variables.
- Chance for the SNPC to have a limited chase distance, staying back to only shoot.
- Renamed certain variables and functions to match the new VJ Base ones.
- SNPCs now emit a shockwave that damages enemies that are too close.
- SNPC will now occasionally strafe to the left and right.
- Added more randomisation to bleeding variables.
- Improved gibbing slightly.
- Optimised projected light code handling, and now added spotlights.
- Fixed wind up/charge alert sequence, so the SNPC has a chance to play an idle to alert animation, whilst also playing the hunter chopper wind up sound.
- SNPCs can heal each other.
- Effects for the healed and the healer.
- New creaking effects when walking.
- Many new sounds from the advisor, dog, and hunters.
- Optimized and improved the low health effects.
- 1 - 2 chance for the SNPC to emit a pain sound when emitting effects.
- New Strider minigun sounds when firing.
- Improved the firing of quick flares, adding sounds, micro changes and adding time to the delay on spawn.
- Improved code that makes the SNPCs follow Hvt's, such as striders and scarabs.
- Unique alert sound when the SNPC is actively following a HVT

Update: 19 Apr @ 9:16pm

Update: 8 Nov, 2024 @ 3:26am

- They are now vulnerable to fire damage.
- DMG_SHOCK and DMG_PLASMA now stun the Combine Synths.

Update: 7 Nov, 2024 @ 4:07am

- New ability where the SNPC fires sets of flares at enemies.

Update: 7 Nov, 2024 @ 2:59am

- Updated following certain SNPC code to increase the distance of the position behind the NPC they are designated to follow and updated the code to work a bit better.

Update: 7 Nov, 2024 @ 2:47am

- Added hunter and strider to alert list

Update: 6 Nov, 2024 @ 10:16am

- Re-worked function to become alerted to enemies scanners and shield scanners find.
- Changed a few things.
- Added the default vj eating system to the snpc.

Update: 16 Sep, 2024 @ 3:47am

- Added effects applied to players screen when hit by the synth.
- The synth now will emit smoke to extinguish themselves.
- Small changes.

Update: 29 Aug, 2024 @ 8:01am