MADNESS: Project Nexus

MADNESS: Project Nexus

Chaotic Origins Pack
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Update: 16 Jan @ 6:29am

Bagspag's Custom Animations is now required for the mod

Update: 5 Jan @ 3:49am

NEW ORIGIN

SHINING CHARIOT
The brute and only woman, CHARIOT. She centers around both offensive and defensive playstyle with her sword and shield

She's incredibly brutish as she can rush through groups or outright execute them no matter the size of her enemy. You can execute from regular grunts to Mags

Her Special-Strike is a slam attack, its great for killing groups but also useful when you're getting gunned down or cornered.

You have 2 unique throwable buffs that last for a short time, Warrior's Rage and Pheonix' Armor. Warrior's rage increases your speed and damage, while Pheonix' Armor gives you invulnerability.

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IMPORTANT NOTE

EVERYBODY NOW GOES INTO ZERO IMPRINTS!! for a while...

Did this just because I can and I will lock it later

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NERFZ & BUFFS

<<<FATALIX>>>
  • Light Dash attack now has you perform a grab (This will give you more of an opportunity to corrupt enemies into your side)
  • Stand animation will do an AoE attack
  • It can no longer be encumbered
  • Made his Soul Edge heavily pierce through any armor

<<<SANDVICH BOYARZ>>>
  • He can no longer infect anybody
  • Dash Special Changed to Towerguard's DeathSpin
  • Gave him a secret AoE attack
  • Unarmed attacks will now do cold damage
  • Gave his B-Blade better stats
  • NERF: Reduced his base health from 50 to 40

<<<Great Lorden>>>
  • Suplexing a Golem/Mag is now locked to Unarmed Executions only
  • Second charge attack will do a Towerguard's deathspin

<<<BLAMMED ENTRY>>>
  • NERF: Removed his ability to deny any executions done to him

<<<PUPPET>>>
  • Gave him a new counter attack that makes him do AoE attacks. 1 out of 5 will make the enemy explode into a Nexus Bomb
  • Change his special strike to a Crusher-Bot's charge attack
  • Change his second charge attack into a slam that can cover the whole stage
  • NERF: Removed his bonus mag ammos

Update: 23 Dec, 2024 @ 5:28pm

QUICK UPDATE

-Updated weapon descriptions
-Increased some stats on characters
-Increased the token price of weapons in Fence

Update: 22 Dec, 2024 @ 8:49am

GOD'S BLESSING UPDATE
>This update now makes every Origin be even with each other. All have an Increased in stats and Health as well as tweaks and changes to make Origins fun and unique. Origins will also now have starting Skills unlocked as well to make you FEEL like you're playing a GOD!!

>A bunch of Custom Corpuses have been added on half of the Origins, each with their own gimmicks and what not.

NO ORIGINS WILL BE AT 0 IMPRINTS ANYMORE. ALL ARE ABOVE 3 IMPRINTS

New custom items have also been added:
-VOID SCYTHE
-SKULLBREAKER
-GOLDEN EMPEROR
-DISSONANT-LIGHT

REPLACED ORIGINS

-3 Origins have been replaced because they were either a mirror to an origin, have similar gimmick to an origin, or just BAD.

>Demon Warrior ---->Great Lorden

Great Lorden is a slow but powerful unarmed Origin. Utilizing his Special Attack, Dash Attacks, and Skydiving move make him an unstoppable force to be reckoned with.


>Dante, The Devil Hunter ---->HAMMER JOE

Hammer Joe is a sturdy hard hitting Origin. His main thing is that he wields HUGE weaponries. He can use them and swing at them incredibly fast and violent. He can daze opponents easily, making it very easy for executions. He can also execute enemies if he gets hit way too many times


>MAD SHINOBI ---->SANDVICH KNIGHT

Sandvich Knight is a very weird and complicated guy. He can summon a bunch of allies to aid him in combat as well as being able to freely execute enemies behind their backs. You can use your allies as distractions for you to get an easy back executions.


NERFZ & BUFFS

<<<BANDIT RANGER>>>
  • Actually made him into a fun origin
  • Light Dash Attack has you shoulder barge your enemies and Heavy Dash Attack makes you execute on them
  • Your unarmed attacks can knock over opponents
  • You now have 2 items in your Warchet: Golden Emperor and Billy's Bat
  • Gave him a Bonus Range Damage
  • Gave him a Bonus Defenses in Armor
  • Gave him a downside of increased Damage taken from H2H

<<<BOYFRIEND>>>
  • His charge attacks have been changed. First charge makes you breakdance towards opponents, Second Charge has you sing a terrible note that can bleed off enemies' eardrums
  • Light Dash attack now has you perform an instant-execute on enemies, Heavy Dash Attack has you perform a jump
  • Gave him a better Special Attack
  • Finally gave him his Iconic clothes (your reverse cap is in your warchest)

<<<IRON FIGHTER>>>
  • Dash Attack Changes: Light Dash Attack has you performing a weird breakdance, Heavy Dash Attack has you do barrage of punches that knocks over enemies
  • His second charge has been changed to you perform an AoE attack
  • Whenever you hit a wall when bullrushing, you'll perform an AoE attack
  • Increased Base Health from 25 to 35

<<<AUDITOR>>>
  • Gave him a better Dash Attack
  • He now has the highest amounts of Tac-Bar amongst the origins
  • Increased the time of Enhancements when buffing allies

<<<BLAMMED ENTRY>>>
  • Dash Attacks Changed: Light Dash Attack has you perform a Jet-Kick that has a quick wind-up before zipping through the enemy, Heavy Dash Attack now has you perform a breakdance
  • NERF: Removed his Replicant Special Ability
  • DashSpecial Changed: His dashpecial now has him perform a Triple Zip Attacks. It's not great as an offense but great for mobility

<<<KILL COMMAND>>>
  • NERF: Removed his bonus ranged damage
  • NERF: Reduced his Tac-Defense from -45% to -60%
  • NERF: Added a downside of a decreased in melee damage of 25%
  • You can perform an execution on Golems by placing C4s behind them when dizzied, insta-killing on those bastards

<<<FATALIX>>>
  • Gave him a new weapon: VOID SCYTHE
  • Gave him better Dash Attacks that can do a bit of crowd-control
  • You can now dual wield 2 weapons despite of their weight
  • Gave him a better Melee Charge Attacks: First Charge has you do a double strike power-hit, Second Charge has you perform a Blasting Slice attack towards enemies (Snapdodging out of the second charge and performing a dash-attack can do a 3 Blast Slice attacks)
  • Guard Canceling on Melee now has you perform a melee powerhit
  • Changed his SnapDodge to vanilla snapdodge
  • Gave him the NoPain trait, he cannot be stunlocked anymore
  • Your infected allies can now has a special armor
  • Changed his Bonus Strength modifier to Critical modifier

<<<CHAOS BRINGER>>>
  • Changed his weakness from Acrobatic to Ranged
  • Dash Attacks Changed: Light Dash Attack has you perform the TowerGuard spin, Heavy Dash Attack has you perform a Blast Slice.
  • Base health increased from 45 to 50

<<<THE PUPPET>>>
  • Puppet's Gameplay now centers around doing AoE/explosive attacks
  • 3rd strike of your heavy unarmed attack has you perform a electric blast
  • First Charge Attack of Unarmed has been changed to you doing a blast attack
  • First Charge Attack of Melee has been changed to you doing a big ass ground stomp
  • Guard Canceling out of melee now has him do a small AoE attack
  • Guard Canceling out of unarmed now has him teleport away
  • NERF: Decreased his bonus H2H Speed from 25% to 15%
  • NERF: Decreased his base health from 35 to 30

<<<NEVADEX MERCENARY>>>
  • Gave him a new weapon: Dissonant-Light
  • You can now bribe almost everybody, even mags
  • Increased his Slashing Damage from 25% to 50%
  • Increased his Bonus Cash from 35% to 65%

<<<BLACK-CELL>>>
  • NERF: Removed the NoPain trait, you can now be stunlocked
  • NERF: Lowerd his base health from 40 to 25
  • NERF: Removed his bonus Unarmed damage
  • Your infected allies can now has a special armor
  • Changed his first Charge Attack of a slow 2 ground slam, to a massive ground slam that covers a lot of the stage

<<<METAL HEAD>>>
  • Heavily Changed Metal Head's moves, he can no longer perform a ton of AoE attacks with his unarmed or Melee attacks
  • He can now use Huge melee weapons
  • Gave him a Bonus of 33% increased in Strength
  • Changed his Dash Attacks: Light Dash attack has you perform a Clap attack, Heavy Dash attack has you perform a double uppercut
  • NERF: HE CAN NO LONGER JUMP

<<<TITAMATON>>>
  • Removed his Hungry Special Ability (It softlocked players in the roof because of his size surpassing that of Massive's)
  • He now starts with the size of a Golem
  • Increased his base health from 35 to 70
  • You will now be stuck with Core 2 Unarmed Attacks
  • Changed his Dash Attacks: Light Dash attack has you perform a BitchSlap dashattack, Heavy Dash attack has you perform Subjugator's attack
  • Gave him a new look
  • Your unarmed attacks will now be heavy hitting

Update: 17 Oct, 2024 @ 8:35am

NEW UPDATE

3 NEW ORIGINS!!!

<<KILL COMMAND>>
-The super soldier of the good old overhead shooters, the guy never misses his shots. Has a ton of ways to execute on their enemies.

<<FATALIX>>
-The semi-infection Origin that can pierce through a ton of armor but attacks are only good for 1 target.

<<LORD OF CHAOS>>
-Literal god that would not take anything seriously-

CHANGES

<<METAL HEAD>>
-Metal Head has been massively changed, his attacks and playstyle heavily centers around doing a ton of AoE attacks than being a fast and mobile tank. I also removed his ability to leap.

-Metal Head will now do a slam whenever he lands

-Metal Head is now more tanky

-Removed his Scary Special Skill as well as giving him a weak skill

<<BLACK CELL>>
-Infected allies are now more competent. They're now able to snap-dodge, perform core 3 dodge, and now attacks more frequently.

-Altered his unarmed attacks to the odium's attacks

-Did some alterations with his charge attacks

<<PUPPET>>

-Increased chances of being ressurected and can be ressurected up to 6 times

-He is no longer immune to any Negative attacks but is instead highly resistance to shock attacks

-altered some of his charge attacks

<<MAD SHINOBI>>

-Given him a new forward dodge that phases through the enemy, giving you a way to get behind their backs

-He can now perform backstabs with his unarmed, although its max scale is only 1.24

-Removed his special ability to summon ghost and is instead changed to Throwmaster Special skill

-Soulsucking is no longer locked with his two blades and can now be used as a normal execution

<<BLAM>>
-Changed the character's description as well as his name and Icon

-Blam is now heavily centered around mobility and rushdown type playstyle with him having the highest sprint speed among the origins, being able to move through terrain like its nothing and having the ability to double jump as his chargeup skill

-Gave him the ability to bullrush enemies. To perform this, block and immediately dash. His Dashspecial has his perform an awesome breakdance move

-Gave him his neat little blam face

-His special strike has his perform Bagmetti's Flying Knee Kick

<<NEV MERC>>
-Change a bit of his description and origin name

-You can no longer perform one hand melee attacks. ONLY DUAL WIELDS

-he can now dual wield anything, this extends to HUGE weapons

-changed his weakness from Acro to Unarmed.

-He can now insta-bribe enemies, simply 'hold shift' and execute

-Now has DashAttack and DashAttackHeavy unlocked from the start

<<CHAOS BRINGER>>
-Change his landing animation to where he can slam the ground when landing as well as giving him a force push up when falling

-Nerfed his melee damage from 50% to 30%

-Gave him his very own custom sword, the CHAOS SWORD

<<DEVIL HUNTER>>

-Altered his dash attacks, charge attacks, and slightly changed his unarmed attacks

-Removed his Tactics and Ranged bonuses

-Unarmed guard cancel has been changed to Streetfighter's guard cancel

-Change his Specialstrike from the Massive's charge attack to an air kick

Other Stuffs

-BF now has a face (hooray!)

-3 new custom weapons: Soul-Edge, Chaos-Sword, and CRESCENT ROSE from RWBY

Update: 1 Sep, 2024 @ 7:07am

Origin Changes:

<<BOYFRIEND>>

-Scale reduced from 0.81 to 0.77

-no longer has a skill weakness

<<THE PUPPET>>

-Altered Unarmed charge attacks

-Can no longer swap between weapons

<<CHAOS KNIGHT>>

-customized Dragon Sword durability reduced from 600 to 300

<<AUDITOR>>

-Can now enhance allies for up to 45 seconds. (35 seconds when using the thrown power up)

<<MAD SHINOBI>>

-Removed his buffbolt

<<BLACK CELL>>

-ChargeAttack Dashspecial no longer has a startup animation


TWO NEW ORIGINS

<<BLAM HITTER>>

<<NEVADEX MERCENARY>>

OTHER CHANGES

-Removed Custom Arena and made into it's own mod

-Removed Troopers They may or may not return

Update: 1 Sep, 2024 @ 6:45am

TWO NEW ORIGINS

Update: 29 Jul, 2024 @ 5:50am

-I kind of forgot to make the Armor of Life revive you

Update: 29 Jul, 2024 @ 4:54am

UPDATED

[CHAOS KNIGHT]

-Altered his Core 2 Melee animations

[METAL HEAD]

-Altered his Unarmed Charges

[DANTE]

-Ebony and Ivory now has a 6% chance of stunning an enemy

-Can now Execute on dizzied mags (has to be at the front)

[OTHER CHANGES]

-Changed the troopers to where Level 1 Troopers are now Blackwatch Soldiers, Level 2 Troopers are now Chaos Knights, Level 3 Troopers are now Grand Chaos

-Blitzers are now more affordable

-Changed Arena Boss Heavy Blu and Red's dash attacks that would accidentally kill themselves

Update: 27 Jul, 2024 @ 10:01pm

Update

METAL HEAD

-Changed his landing animation

-Nano-Converted allies no longer leapslams

-Altered his Core 3 Melee animations

-Fixed his execution being able to reach mags

DANTE

-Increased his Tac-Bar capacity

-Fixed his jump

-Ebony an Ivory's Ammo type changed from explosives to piercing

-Increased his Origin Bonus stat

CHAOS BRINGER

-Core 3 Dual Wield heavy attacks has been altered to a less blitzy type attack

MAD SHINOBI

-You can now back stab mags

OTHER CHANGES

-Fast Track's EXP reward has been reduced