MADNESS: Project Nexus

MADNESS: Project Nexus

Chaotic Origins Pack
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Update: 24 Jul, 2024 @ 9:25am

UPDATE

Made some changes as well as some neat little arena stage. Some characters now uses custom made animation made by Bagmetti Spagmetti (big credits to that guy)

--[CHAOS BRINGER]--

-No longer has drawbacks

-Null now has their own charges for Unarmed and Melee instead of one charge in both

-Changed Shocker's explosion from Shock to Explosive Electric

-Increased Health from 25 to 45

-Prime Blade Now uses Veteran's Animation from Bagmetti's

-Null Now has guard cancelling attacks with Core 1 to 3 Unarmed perfoming Deimos' kick and Melee Core 1 to 3 performing TowerGuard attacks

-Charge's Startup now begins with an attack instead of an idle animation

-I Increased his Attributes


--[PUPPET]--

-Altered Unarmed Core 1 and 2's

-Changed Skullcharges to VHI'DEN

-Jump Guard Cancel: When unlocking Core 3 of Unarmed Puppet will be able to leap across maps whenever you cancel an attack

- Bull Charge: When unlocking Core 3 of Unarmed, Immediately DASH out of the animation before you hear it's landing sound and start rushing towards opponents

-Melee and Unarmed Charge attacks now has their unique attacks

-VOIDBLAST: Puppet's shove AOE attack has been changed to a slow but powerful attack that covers about 80-90% of the stage. Be sure to use it on a safe area or you'll get your ass shreaded

-Increased health from 20 to 35

-Puppet's resurrection animation has been changed from Church's stand to Jeb's Charge Attacks

-I increased his attributes

-Puppet no longer has an immediate Core 3 Melee animation at the start. It also removes him being able to wield HUGE blades :(

-Puppet now Guard Cancelling Attacks


--[IRON FIGHTER]--

-Changed his dash attacks: Light Dash Attack now does second charge of Unarmed and Heavy Dash Attack now does Bagmetti's Mag hand slam

-Increased his DoT damage

-Added a new item in his Warchest

-GODSTRIKE: When snap-dodging out after his Half-Mag's punch, you can perform a DashSpecial that has him perform Bagmetti's Gigawatt charge

-Unarmed Core 3's heavy end combo altered


NEW ORIGINS

-ADDED 5 NEW ORIGINS INTO MOD PACK (FEATURING DANTE FROM DEVIL MAY CRY)

>CHAOS KNIGHT
>MAD SHINOBI
>DANTE FROM DEVIL MAY CRY
>TITAMATON
>METAL HEAD
>DEMON WARRIOR


BONUS STUFFS!

-Mega Nev has been removed.

-Fast Track's Endless Wave has been replaced with new enemies that you can fight. (Don't go solo, because it's difficulty is the same as doing a Nexus Core run)

-Troopers/Backup Squad has been replaced: Level 1 Troops are BlackWatch Scouts, Level 2 Troops are BlackWatch Soldiers, Level 3 Troops are Chaos Knights. These guy are competent and can help you in difficult situations, especially the Chaos Knights

Imprint Changes

-Iron Fighter moved from 1 to 3 Imprints

-Puppet and Chaos Bringer moved from 3 to 6 imprints

-Boyfriend moved from 1 to 0 imprints





Update: 8 Jul, 2024 @ 10:49am

-Fixed Bunter's Improvised Weapon not working

-Buffed BF for a bit

--Iron Ffighter--

-Now has Deadly-Contact, you can perform Headbutt's when unarmed and also perform a dizzied throw while holding ranged weapons (you need to hold shift though)

-Changed his Shove from deimos' kick to dash heavy kick

-Changed Core 2 animations

Update: 2 Jul, 2024 @ 11:49pm

--Auditor--

-He can now Speak

--Puppet--

-Increased aoe range

-Can now block bullets, dash-fire, and has perfect sights

-changed bits of his two handed melee animation

-Fixed the corpus not being able to revive 3 more times

-added few new execution animations

--Bunter--

-increased his Cash Bonus from 40% to 50%

Update: 1 Jul, 2024 @ 10:09am

Update: 1 Jul, 2024 @ 9:55am

--Iron Fighter--

-Dodge-Wave removed
-Core 2 Unarmed now has custom end combo
-DoT chances increased from 30% to 35

--Null--

-Null now has Core 1 Melee custom moveset, both one handed and two handed

Update: 30 Jun, 2024 @ 3:23am

Update: 29 Jun, 2024 @ 8:21am