Fraymakers

Fraymakers

Unknown Soldier
Showing 1-8 of 8 entries
Update: 17 Jun @ 1:05pm

1.0.6

(-) Nair has doubled landing lag

Update: 16 Jun @ 11:08am

1.0.5

(=) NEW MECHANIC: FLIGHT CHARGE
- Uspec (and now fspec) will need to be recharged through the flight meter. Although the flight meter isn't new, since it no longer instantly recharges upon touching the ground, you have to now do resource management

(-) Nair dmg changed from 4 to 2

(-) Dattack is no longer jump-canclable

(-) Fair is no longer jump-canclable

(-) Fair landing lag changed from 8 to 14

(-) dair sweetspot hitstun changed from 1 to .7

(-) Dair has 6 more frames of endlag

(-) Doubled uair's landing lag

(-) Jump cancels cannot be used at 0 flight meter

(-) Aerials no longer autocancel

(-) Uair now uses landing lag (idk wtf happened here but yuh)

Update: 2 Feb @ 5:39pm

1.0.4

(+) 1st bot projectile DMG changed from 1 to 2

(-) 2nd bot projectile DMG changed from 10 to 5

(-) 2nd bot projectile BKB and KBG both changed from 65 to 25

(-) 3rd bot projectile BKB and KBG both changed from 55 to 25
- The bots (mostly 2nd, but also 3rd) have felt way stronger than the other bots, making it feel harder to play against

(-) Runspeedcap changed from 11 to 9
- I think that maybe lowering his speed might give him a well needed weakness

(-) hitstun on fspec reduced from 1 to .90
- this move could combo offstage then boom, ur dead

Update: 15 Jan @ 4:19pm

1.0.3
DEV NOTE: Had to make these changes cuz my little brother was getting BODIED n got mad cuz the character was broken lol

(+) U.S can now airdash out of float

(+) The smash stick (C-Stick) will now cancel float

(+) Bot Boy is now easier to control

(-) Added 11 frames of endlag to dattack

(-) Fspec on hit now has a timer that stops the spamming of this move

(-) Fspec has 10 more frames of endlag

(-) U.S can no longer jump out of Dair

(-) U.S weight changed from 110 to 100

(-) Dtilt dmg changed from 8 to 4 (BKB changed to compensate

(=) When the bot is destroyed, it no longer flys away with that stupid vfx

Update: 5 Jul, 2024 @ 5:55pm

1.0.2

+ A meter for Flight

+ When flight ends, it doesn't leave the player stuck

Update: 1 Jul, 2024 @ 2:21am

1.0.1

+ Added Walk cycle

+ 3 new skins (Carnation, Yale, Desert Opps)

Update: 30 Jun, 2024 @ 3:22pm

1.0.0
.

Update: 30 Jun, 2024 @ 2:11pm

IF YOU LIKE THE CHARACTER, PLZ UPVOTE, TRYNA HIT 4 STARS

Unknown Soldier prepares for battle?

Unknown Soldier is an extremely technical, and difficult character to play. With a double jump that goes down, a puppet like turret, and flight shenanigans, this character is a hard to learn, hard to master type of Soldier

---------------SPECIALS---------------

Nspecial - Gun Assault: U.S shoots his trusty blaster to cause some dmg. Has really low gravity

Uspecial - Flight/Fuel: This solider comes equipped with a fuel engine that allows for flight, Fsoecial, and jump-cancels. Flight is omni-directional and the fuel is recharged by holding EMOTE

Fspecial - DASH: U.S dash head on into the enemy. This Move is controllable vertically

Dspecial - Turret: U.S spawns a turret that will shoot whenever SPECIAL is pressed. This turret can be changed by Pressing SHIELD2 and spawing it again. If EMOTE is held while moving, the turret will move instead
---------------OTHERS---------------

Jump Cancels - U.S is allowed to jump out of the following moves, NAIR, FAIR, DAIR, UAIR, Dash Attack, and Dtilt.

DJUMP - Instead of having a regular Double Jump, it floats him downward. This, along wiith Jump Cancels can cause sum crazy stuff


---------------IF U LIKE THIS CHARACTER, MAKE SURE TO UP VOTE ---------------
To-Do list
- More Skins
- Balancing