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Update: 7 Nov, 2024 @ 9:43pm

Continued making changes to division comp's

Update: 6 Nov, 2024 @ 8:53pm

Game Version = 137069
Mod Version = 0

Update: 6 Nov, 2024 @ 4:54pm

Game Version = 137069
Mod Version = 0

Update: 6 Nov, 2024 @ 12:01am

- fixed Mk19 team from causing crashes on the armory
- fixed Airmobile Scouts from losing half their unit when deployed
- Fixed blast radius on M129 40mm
- added less-often used units like the Malka, K52, Duster, etc., (mostly artillery and AA) to more divisions.

Update: 5 Nov, 2024 @ 11:49pm

Game Version = 137069
Mod Version = 0

Update: 4 Nov, 2024 @ 8:28pm

- Doubled HE/Cluster/Thermo/Napalm blast radii as an adjustment to better fit the new distance scaling system implemented by Eugen.

Update: 3 Nov, 2024 @ 11:37am

Game Version = 137069
Mod Version = 0

Update: 2 Nov, 2024 @ 5:40pm

- Adjusted concealment values on some units, particularly IFV's and crew served flak cannons. Low profile IFV's and APCS's are more concealable than tanks now.
- Added SIGINT trait to LRRP

Update: 2 Nov, 2024 @ 4:41am

- Fixed thermobaric weapons not causing damage (vanilla issue).
- Modified the Tos-1 Burotino to shoot thermobaric rockets as God intended.
- Made some unit price fixes to the new divisions.
- Increased speed and concealment of Pchela-1 but reduced its hitpoints.
- Increased max detection range for antiradation from 20 km to 36km to accomodate the longest range SEAD missiles.
- Scaled helicopter detection ranges by radar range.
- Reduced minimum detection distances on helicopters.
- Reduced scatter of conventional bombs by 40%.

Update: 2 Nov, 2024 @ 4:33am

Game Version = 137069
Mod Version = 0