WARNO
RebsFRAGO
975 Comments
RebelSoldier  [author] 31 Jul @ 12:00pm 
Fix to SAM's sometimes targetting ATGM's, lmk how it goes.
RebelSoldier  [author] 26 Jul @ 1:13am 
@Solon yeah I apologize I am working on some ArmA3 stuff atm. Need to take a brain break from WARNO modding for a couple weeks. I was hoping SOUTHAG would just come out and I'd do it all at once but ofc there isn't a release date yet.
Solon 25 Jul @ 5:03pm 
Got ya, thanks.
RebelSoldier  [author] 25 Jul @ 12:09pm 
@Solon the two new decks are locked by me, they are not modified yet.
Solon 25 Jul @ 11:16am 
Can't seem to use Belgian decks.
RebelSoldier  [author] 21 Jul @ 11:17am 
@yourkara Ok uploaded a potential fix
RebelSoldier  [author] 21 Jul @ 11:16am 
@kfdfd thank glad to hear, and thanks for playing!
yourKara 21 Jul @ 6:24am 
It still seems to be crashing after shooting down a logi mi-8. Still, thank you for your hard work, I love this mod.
kfdfd 18 Jul @ 12:21pm 
Awesome man, this mod is A++ I'm loving it so far, keep up the good work o7
RebelSoldier  [author] 17 Jul @ 11:52pm 
@kfdfd Ok I appreciate it will get a fix up. Eugen probably changed the bomb's texture classname. Very annoying when they do stuff like that!
kfdfd 17 Jul @ 6:53pm 
Hey boss, absolutely awesome mod. Just wanna give you a heads up I'm getting a crash to desktop anytime I try and view a Mirage F1 CT in 11e Division Parachutiste either in Armory or in game, report is "'Texture_Interface_Weapon_BGL_400' not found in TBUCKTool texture bank. it's the uglist bomb in the world so it's understandable
RebelSoldier  [author] 17 Jul @ 5:25am 
@Parz No free building. Its primarily a MP oriented mod.

The armory zoom out is related to squad spacing. Don't ask me why, its just how the game works.

The mod models 2 hp per man. The same applies with crew serves. This is just something that I did before I deciphered the damage multipliers to better model infantry resistance.
Parzystokopytny 17 Jul @ 4:22am 
Two more things:
- Inf squads have doubled strenght in compare to soldier numbers (fe. 7 man US squad have 14 strenght)
- In armory when I choose big squad, camera is moving out of hangar.
And one question:
- Is there any free-build deck mod compatible with your mod?
RebelSoldier  [author] 17 Jul @ 2:33am 
@Parz thanks for informing me. One of my files wasn't copied over. You may need to resub
Parzystokopytny 17 Jul @ 2:29am 
Thanks for fast reaction
RebelSoldier  [author] 17 Jul @ 2:27am 
Ok will have a fix shortly
Parzystokopytny 17 Jul @ 2:22am 
it crash when entering the armory
RebelSoldier  [author] 17 Jul @ 12:45am 
@The Iowa Demon uploading a fix now
The Iowa Demon 16 Jul @ 7:22pm 
Says mod is outdated and wont let me activate anymore
RebelSoldier  [author] 14 Jul @ 1:55am 
@kara I might have got a fix uploaded @exectdivinity. It's np. The amount of changes I make now is alot and it is quite a bit to get vanilla content up to snuff. Having vanilla units on the field would likely totally break balance (mainly because of speed/spotting attrbutes) so I have the new divisions cut off until I mod everything.
Thank you for your hard work. If you have plans, it can't be helped.
Sorry for rushing you.
yourKara 13 Jul @ 9:41am 
Hello, the game seems to crash whenever a helicopter gets shot down, in my case it was a mi-8 gruzovoi.
RebelSoldier  [author] 13 Jul @ 8:53am 
@exect probably this week depending how my work schedule is
When will CLKA and DIVMOB be available?
DDR 12 Jul @ 3:09am 
ok thanks so much for the response
RebelSoldier  [author] 12 Jul @ 12:46am 
@DDR that is the directory for the .dmp file, you would have to pull it to send t me to send to Eugen for them to read. Only they can do it
DDR 12 Jul @ 12:42am 
well the message error is this c:app data crash rept_4f3145ef-551c-441f-985e-a4f6097d370a\:crashdump.dmp(dump),crashrpt.xml
RebelSoldier  [author] 11 Jul @ 1:19pm 
@ThatGuyIvory resubscribe the mod, that is the error I fixed
That Guy Ivory 11 Jul @ 1:13pm 
Unfortunately it seems that there's still some kind of an issue, I get the following error:
Token 'Icon_ContentDLC' not found in TBUCKTool texture bank
as soon as I click "Multiplayer".
Works fine without the mod.
RebelSoldier  [author] 11 Jul @ 10:23am 
@DDR I will need to know what the crash report says, I've done a couple of tests now and havent had any myself
DDR 11 Jul @ 9:21am 
Me too i dont play anymore in vanilla mode, i only play this wonderful mod and also chinofchrist mod i like slow pace like in real life, not vanilla mode that seem space invaders
DDR 11 Jul @ 9:16am 
Still crash i was playing in skirmish after 5 minutes
RebelSoldier  [author] 11 Jul @ 8:59am 
@That Guy Ivory @wade.seldon Glad to hear, much appreciated. Check out the discord if you are interested in mp gaming.
RebelSoldier  [author] 11 Jul @ 8:58am 
MP menu crash fix enjoy the mod
wade.seldon 10 Jul @ 7:26pm 
@ That Guy Ivory ... in the Army we would say "Delta - Romeo" Damn Right!!! Redsfargo is the best mod out for WARNO!!
wade.seldon 10 Jul @ 7:22pm 
@RebelSoldier I will go back and play again, if it happens and I get the logs reports, ill clip and send it. but what I did see was about 15-20 error reports when it forced quit and mod deactivation.
That Guy Ivory 10 Jul @ 10:46am 
Looking forward to it, neither of us is fine with playing vanilla anymore :,)
RebelSoldier  [author] 10 Jul @ 10:25am 
@wade.seldon could be about anything, do know anything about what the error report said?
RebelSoldier  [author] 10 Jul @ 10:09am 
@That Guy Ivory I see I have the same problem too I apologize. Normally I just test skirmish because there's never has been a problem like this before. I will probably have to talk to Eugen to troubleshoot something like this because this is their fuck up
wade.seldon 10 Jul @ 9:59am 
@RebalSoldier.... just crashed in shirmish.. 1ST AD was firing the Hawk missile when crash occurred..had way to many logs to list..Warno forced a deactivation of all mods at that point.
That Guy Ivory 10 Jul @ 9:06am 
After the update as soon as I click Multiplayer with (only) this mod enabled the game instantly crashes, same for my friend.
RebelSoldier  [author] 10 Jul @ 8:11am 
Mod updated however the activation points of the two new divisions are disabled until I adapt their content.
RebelSoldier  [author] 10 Jul @ 3:02am 
Warno just had a free DLC drop today so I will be working on getting the mod compatible again. I should be done today or tomorrow at the latest. Adapting the new content may take longer but I will get the mod working with the latest game version first. Thank you for your patience.
RebelSoldier  [author] 8 Jul @ 11:35am 
COC texture crash fix uploaded
RebelSoldier  [author] 6 Jul @ 10:33pm 
@The Iowa Demon send me your decks you are using
The Iowa Demon 6 Jul @ 5:50pm 
the A-6E intruder, the A-70 Corsair and f-111f. But it doesnt crash consistently during the round, just sometimes. Maybe when they kill to many units in one strike? I really cant find the common factor in the crashes.
RebelSoldier  [author] 5 Jul @ 10:53pm 
@The Iowa Demon what decks and aircraft are you using
The Iowa Demon 5 Jul @ 4:05pm 
I am getting a crash after almost every time I end a game and during game when calling in an area air strike. I can not for the life of me pinpoint what is causing it. I have uninstalled and reinstalled the game. Unsubscribed and resubscribed to the mod. This is the only mod I have enabled. It only happens with some unit rosters but doesnt seem to be consistent. I have tried mixing and matching various troops on each side and just cant find which one is causing it.
RebelSoldier  [author] 5 Jul @ 11:40am 
@Red Not for now. I update deck compositions and matrixes way too fast to maintain pre-made decks. Part of this is because of new content I am making, part of it is because of the rebalances I am always doing with the combat system, and part of it is new content that Eugen makes has to be integrated evenly as well.

Premade decks would take me much more work than the original alterations I do make. It is actually easier to modify deck compositions than to modify premade. Assuming that Eugen slowed down on printing out DLC and I finally found a light at the end of the tunnel for unfucking their mechanics then it might be done but I doubt that will be happening anytime soon.
Red 3 Jul @ 9:52pm 
Do you have any plans to enable "auto-fill" decks? It's really hard to create decks one by one to give to AIs for skirmish :(