Arma 3
Animate - Rewrite
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Update: 23 Jul @ 2:37pm

- Added ACE object lift animation.
- Added gestures to squad commands.
- Random Infantry Skirmish Compatibility.
- Watch animation works with KAT watches.
- UAV animation plays while in UAV driver & gunner.
- Hide rifle momentarily during rifle to pistol transition.

Update: 9 Jul @ 3:43am

- Fixed incremental door opening animation.
- Fixed high/low ready scroll up/down keybinds.

Update: 1 Jul @ 7:48am

- Fixed tsp_cba_animate_tactical CBA setting.

Update: 26 Jun @ 11:46pm

- Added Subtitle (Top) hint style.
- Added more grenade throwing animations.
- Added CBA setting to adjust ACE carrying pickup speed.
- Added CBA setting to unsling when arsenal opened.
- Added double tap CBA control option for tap shoulder.
- Added dropping chemlight animation (Double tap C)
- Tactical Stance System code refactor.
- Fixed arm roll in ready crouch.
- Fixed 2.20 CfgPatches RPT error.

Update: 25 Apr @ 8:10am

- Added Retro tactical style.
- Added optional PBO tsp_animate_aim to allow aiming in most gestures.
- Reloading will now clear old return gestures.
- Renamed Danger signal to Abort.
- Allowed tactical stance while vaulting.
- Allowed slinging/unslinging in water.
- ACE locking on slinged weapon.
- Disabled slinging in arsenal.

Update: 12 Mar @ 4:23am

- Disabled weapon transitions in FFV.
- Lowered crouch sling > lowered crouch unsling no longer goes into standing animation.

Update: 9 Jan @ 8:00am

- Added CBA setting to require sling item or not.
- Cancel vanilla animation after slinging rifle to unarmed.

Update: 7 Jan @ 8:50am

- Added unsling keybind.
- Added rifle to launcher sling quickdraw.
- Added optional PBO "tsp_animate_swim" that makes swimming faster.
- Added more head lean/turn for item animations.
- Sling system rewrite.
- Sling style CBA setting (Simpleton, ADHD & Israeli).
- Having a sling prevents ACE uncon from dropping weapon.
- Changes with object/friend detection code.
- Barrel length and/or weapon inertia effects obstruction detection.
- Grenade animation no longer plays if no grenades in inventory.
- https://github.com/TheSpeshalPlatoon/A3-Animate

Update: 21 Nov, 2024 @ 10:53am

- Added CBA keybind for shoulder/leg tap/squeeze.
- Added CBA keybind for shoulder tap.
- Added CBA keybind for leg squeeze.
- Made transition between alternate ready > ready > combat ready smoother.
- Changed how port animation logic works when tsp_animate_walk.pbo is deleted.
- Fixed 3rd person switching not always working when doing port animation.

Update: 30 Oct, 2024 @ 10:49pm

- Made it so door animation plays when unarmed.
- Made it so add sling CBA option only adds one sling per respawn.
- Fixed crash when trying to go into ready stance immediately after exiting port animation while being obstructed.
- Fixed crash when trying to use ACE incremental door opening while weapon lowered and in port animation.
- Possible fix for client side tapping camera shake.